CrazyWizard
Well-Known Member
Awesome work, a beta option is indeed the best solution.
some things changed a bit in a battle
1. damage per unit is higher the more damaged squad is
2. defense debuffs works different now
In testing out the Beta vs. English setting on the Tome of Secrets, I see that the wording on the English page is misleading. It shows the correct amount that is given by scouting, but shows that amount as the % of supplies capacity (for example, level 2 reward per scout: 1040% of supplies capacity).
Thanks for the suggestion. Although technically feasible, I would wonder how often it's needed among all users. It seems to would require an exact oblong layout to work (in terms of unlocked expansions), which more often than not it isn't.
I've been toying with the idea of adding a Macros-like menu that'll include some convenient tasks like "Sell all roads", "Fill all empty tiles with [choose road]", and this is where "Flip buildings vertically/horizontally" would be best placed.
I'll add it to the todo list as there are other features I'm working on at the moment.
I think I would use it asThe "fill all empty tiles with [road]", wont help when some of it is guest race road, and some of it is normal road
with the new way AWs are calculated it would be nice if we could set some value on top of AW building (like coin cap, supplies cap, completed provinces) and whole table would recalculate it based on that number
@Konniver As far as I can tell the Endless Excavation isn't giving any supplies in the architect
Would it be possible to make a mana-calculator option, that calculates mana pr. hour? In the report when making a city?
architect got updated with all culture buildings from events till the end of the year, you should remove them or something because it is confusing now (all have the same name)
Take the sum of WP (working population) and RC (required culture).
For 170% bonus you need 80% of the sum as REC (required excess culture), rounded to the nearest multiple of 10, 100, 1000.
For 160% bonus you need 60%
For 150% bonus you need 40%
For 125% bonus you need 20%
I keep meaning to post but you have a knack for being one step ahead of anything I think of to improve it.
As a result I keep failing to bring up one thing that doesn't seem to work (very minor and you may already know). Road chapters, you added the woderful thing where your prefs are saved and they all work except for the road tiles showing their chapter, I can just turn them off then turn them back on and they work again but while the pref slider saves, the actual pref doesn't.
Also, this new charming tree has the details in the building list but not in the City Planner, likewise with the red forest (where in the world does that red forest come from anyway lol?).
Lastly, I did have an idea regarding orcs: I understand you use 1-day production values/costs but these are amazingly far off. it would be nice to be able to set the standard build time for the armories (for example, I always do 4day orc builds, I don't need that many outside of the orc chapter except for workshop upgrades). The city planner shows me losing 127k supplies per day and this is far from the case. -edit 2- To clarify, I'm not suggesting a per armory build rate, just a "all armories produce at this rate" in the settings. Also, 0 (not producing) should be an option if you decide to add it and for that matter, a simple "include armory production in supply costs" slider option would work as well (it looks to me like the orc production is only the AW production and not the armory production anyway)
edit: another thing i keep meaning to suggest lol, an all off/on box for the filters on the building/unit lists, there are so many categories now and for example when wanting to just compare new chapter (or more likely last couple chapters), it would be nice to just uncheck everything in one click then pick what i want to look at.