Pauly7
Well-Known Member
About 6k, according to @MinMax GamerWhat's the total currency available?
About 6k, according to @MinMax GamerWhat's the total currency available?
Well, then it's not the 3-chest system in itself, but this specific chest with 500 currency @ 5% which had been made the best last time we had the chest system. Remove this chest and the system becomes much less luck-based, as the shuffleboard.The 3 chest system is boring and just far too luck-based. The last time I had one city hit that 5% chance at 500 three times and another missed it every time. Way too powerful an RNG. No "strategy" can beat RNG ---
Same. I built my second Witch's Hut to level 4 because it's good to get those extra frogs and orcs. All in all I wasn't happy with the Misty Forest mechanics though, because it seemed even more hit and miss whether I was going to end up with any prizes after wandering around in the trees.In the mist event not only did I get enough artifacts, I got a second building up to level 4. It wasn't a fluke either as I did that in all 3 cities.
Actually strategy-based, and even some skill involved+++
I'm fine with a little bit of random, it's the big swings I can't support. Like spire results of 0 and 10 artifacts, or my 3x500 vs 0x500I like the chest system, it's not as random as someone seems to suggest.
There is some random in all systems
Just one of the obviously many examples.Well, then it's not the 3-chest system in itself, but this specific chest with 500 currency @ 5% which had been made the best last time we had the chest system. Remove this chest and the system becomes much less luck-based, as the shuffleboard.
I don't know how much currency is there total, I just used 6K as an example (and previous events were in that ballpark)About 6k, according to @MinMax Gamer
Indeed. But 500 @5% is the one that generates the most variation.Just one of the obviously many examples.
Sure, remove all of the % chance to win more currency from chests and then the RNG part drops very significantly. I didn't think that option was on the table, but I'd support it.
The chest random is most prevalent if you get the "biggest chest" but there are plenty strategies you can use to even out the odds.I'm fine with a little bit of random, it's the big swings I can't support. Like spire results of 0 and 10 artifacts, or my 3x500 vs 0x500
I don't want between 5 and 30 daily prizes, I'd rather have 15-25, or even closer.
Between the wife and I 1 or 2 cities always gets totally borked with 50% fewer wins than the rest, and it's not fun.
Just one of the obviously many examples.
Sure, remove all of the % chance to win more currency from chests and then the RNG part drops very significantly. I didn't think that option was on the table, but I'd support it.
I said spire. Both your getting 5 vs another player getting 0 in the spire and my city getting 500x3 or 500x0 in an event suck.There is no way you'll end up with 0 or 3 artefacts in the chest system.
Of course, ignoring the big chest is most likely the best strategy, unless you're wanting to go after the KP prizes.I said spire. Both your getting 5 vs another player getting 0 in the spire and my city getting 500x3 or 500x0 in an event suck.
Those are bad RNGs
How can we let you understand that HERE- ONLY- ENGLISH - IS- ALLOWED?tja niet iedereen kent Engels en wilt toch de beta spelen dus ik verwijdert dit form weer
How can we let you understand that HERE- ONLY- ENGLISH - IS- ALLOWED?
I said spire. Both your getting 5 vs another player getting 0 in the spire and my city getting 500x3 or 500x0 in an event suck.
Those are bad RNGs
Effort should equal rewards, not luck.
Endless questline should return to reward most time spending
RNG in both spire and events should be banned by EU laws.
It's lootbox mechanic, causing addiction to hazard.
Effort should equal rewards, not luck.
Endless questline should return to reward most time spending but it won't because company earns on hazard.
RNG in both spire and events should be banned by EU laws.
It's lootbox mechanic, causing addiction to hazard.