ok, so I assume that Inno's stance on the new wholesaler is "so that players can't abuse the system by endlessly purchasing goods ?"
now bear with us :
we advanced players, early adopters, are here since the game started on beta;
our cities are big, with plenty of residences to provide population for our manufactories, barracks, armouries, and workshops (yes, some of us have workshops despise 'abusing' quests to get supplies for free);
we have scouted to ring 13 and beyond, and then we have been told that this was way too far (did we "abuse" scouting/conquering ?);
fine.
so now we do not scout anymore;
would you smart people please tell us how we can spend those insane quantities of coins we get when collecting our residences ?
apart from scouting, and funding one research when we manage to accumulate enough guest race goods, nothing in this game allows us to spend coins, except buying goods from the wholesaler and KPs;
but why should we purchase KPs when we are already stopped dead in the tech tree and get plenty of KPs from tournaments already ?
and now here comes the new wholesaler to prevent us from byuing "too many goods" ...
don't you guys just realise that we have only 2 reasons for puchasing goods : getting rid of excess coins because of the silly capping in the main hall (after all, nothing prevents us from letting coins rot in residences), and helping to make the market easier for the smaller members of our fellowships;
in this line, we are the motor of our fellowships
if you really want all of us early adopters to quit altogether, why do you not tell us in the first place ?