Dony
King of Bugs
Game version: v1.18.3-(ed3dc9d) (2016-11-10 9:45)
Game world: Beta1
Browser + version: Firefox 49.0.2
Flash Player version: 23.0.0.207
Operating System: Windows 10
Screen resolution: 1920x1080
Account name: Dony
Humans or Elves: Elves
Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)
Quest title: none (if applicable)
Current situation:
From version 1.17 bonuses from abilities are multiplied rather then summed up, but the calculation of positive and negative bonuses are wrong, resulting in taking more damage then intended.
Treant II has 80% damage reduction against heavy ranged (Cannoneer II)
Enchantres II has debuff which makes taking 40% more damage
Cannoneer II hits Treant II with only 8% damage reduction and not 72%
For some reason game count this together as:
100% base damage + 80% damage reduction + 40% increased damage taken: 100 * 0,2 * 0,4 = 8 = - 8% reduction.
Expected situation:
Calculation should be correct. And thats if 100% base damage + 80% damage reduction + 40% increased damage taken should be: 100 * 0,2 * 1,4 = 28 = -72% reduction.
Reproduction Steps :
1. Find encounter with Enchantress II, Cannoneers II
2. Attack with treans II
3. Check damage from cannoneers II in first round, it will be -80% on treants II
4. Let Enchantress II hit Treant II and place a debuff on him
5. Cannoneer II will hit Treant with -8% damage reduction instead of -72%
This does apply to all other combinations of diferent units with buffs/debuffs.
If its 2 abilities with increased damage it works, if its 1 ability with reduced defence (increased damage taken) and 1 with reduced damage taken, its wrong
Game world: Beta1
Browser + version: Firefox 49.0.2
Flash Player version: 23.0.0.207
Operating System: Windows 10
Screen resolution: 1920x1080
Account name: Dony
Humans or Elves: Elves
Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)
Quest title: none (if applicable)
Current situation:
From version 1.17 bonuses from abilities are multiplied rather then summed up, but the calculation of positive and negative bonuses are wrong, resulting in taking more damage then intended.
Treant II has 80% damage reduction against heavy ranged (Cannoneer II)
Enchantres II has debuff which makes taking 40% more damage
Cannoneer II hits Treant II with only 8% damage reduction and not 72%
For some reason game count this together as:
100% base damage + 80% damage reduction + 40% increased damage taken: 100 * 0,2 * 0,4 = 8 = - 8% reduction.
Expected situation:
Calculation should be correct. And thats if 100% base damage + 80% damage reduction + 40% increased damage taken should be: 100 * 0,2 * 1,4 = 28 = -72% reduction.
Reproduction Steps :
1. Find encounter with Enchantress II, Cannoneers II
2. Attack with treans II
3. Check damage from cannoneers II in first round, it will be -80% on treants II
4. Let Enchantress II hit Treant II and place a debuff on him
5. Cannoneer II will hit Treant with -8% damage reduction instead of -72%
This does apply to all other combinations of diferent units with buffs/debuffs.
If its 2 abilities with increased damage it works, if its 1 ability with reduced defence (increased damage taken) and 1 with reduced damage taken, its wrong