DeletedUser338
Guest
Well Mink, I'm curious to hear your awesome 100% problemsolving solution. Please, do tell, what did you have in mind?
I'm quite well aware that it's not a perfect solution, but it is a first step. And that's better than not doing anything at all, yet some people make it sound like not doing anything at all would be a lot better.
Deleting an inactive city on the world map, and deleting an account are substantially different things. I suspect that the "city" information is simply archived, and if the owner pops up again they'll be assigned to a new sector.That's really interesting news about the inactive players. It should make a big difference to the neighbourhoods. 30 days seems a reasonable length of time. Will you be emailing players to warn them their account is about to be closed and if someone does have to be away from the game for 30 days (illness/travel) will they be able to tell you first so you don't close their account?
In the end, despite what WE want, it is Inno's game to decide what to do and what not to do.
I am content that they consider our input at all! And grateful for any good changes. What good
does it do to be so critical of how and when Inno makes changes.? They will structure the game
however they choose. It's free to play, and it's beta, two things that should always be taken
into consideration.
@Mink Aye, sorry for my attitude, ... Also, the Penrose Stairs sounds interesting, but your city would have a different place on the map all the time, changing what provinces you would have around you and it would be impossible for people to figure out what your boosted good is (if you have non-boosted factories too). So that idea is definitely not perfect either.
Also, if we'd ever get guilds/alliances, you wouldn't be able to make groups with people who are all in one place, because by tomorrow you'd all be somewhere else.
I don't think that replacing inactive players with new is going to be that helpful to the existing players looking to trade etc.The spots of deleted players will be spots where new or returning players are placed.
And just because replacing inactive players didn't work great then doesn't mean it won't work at all. What we do know for sure, however, is that putting new players on the edge of the map most certainly isn't going to make things better.
That has always been like that and has already been forwarded for fixing, but it doesn't have a very high priority at the moment. There is no intention to "cover up" anything. It also applies to other buildings, by the way.if you visit a player, who is not training, the barracks showes to you as active