Well, I'm starting to become a little disenchanted(ha! punny) with crafting. I haven't seen all possible prizes yet, but I already find myself checking to see if the rainbow cage is an option and then ignoring it for 8 hours.
I think the main problem is that we have multiple sources for the same stuff.
- KP and spells we get loads of from the tournament and MA, so crafting those rarely (if ever)makes sense
- Coin, supply, and timer instants are extremely plentiful each event., so crafting those rarely (if ever)makes sense
That leaves buildings.
Culture buildings could increase your coin and supply production, but how do you get them? Eventually, you'll nuke all of your old buildings and very rarely get more, especially if RR spell is ever implemented, then even old buildings may have potential.
So what then?
Disenchant a bunch of PoP or MM spells, or disenchant some coin rains or supply windfalls to get a culture building?
How long does that take to pay off? Probably never since you'll go up in chapters making those buildings obsolete whereas instants scale with your progress.
That leaves just the Rainbow Flower Cage.
As far as I can tell it is more efficient than a residence for about 2.5 chapters, so pretty good, but only available about 7% of the time I think.
Crafting needs to offer something
different than what we get in the events and tournament, otherwise, it's just the same thing with extra steps.
Buildings are an awesome option, but we need more than just a small culture. If the balance is a concern, then offer expiring buildings.