On behalf of some of my end game fellows who made the 600 badges, because they rightly guessed that it would be important:I don't know when exactly the change will be implemented in the game. May be with the release of the next chapter, maybe somewhat before already.
I finished the chapter on live 4 months ago and I have teammates still struggling with it. It wasn't fun for me, and with another 4 months of it I can't imagine it has been fun for them. I don't begrudge them in anyway for being spared 600 badges and I don't feel cheated.On behalf of some of my end game fellows who made the 600 badges, because they rightly guessed that it would be important:
Could you make the goods needed something precious, that will slow down opening the next chapter? That way they will not feel so cheated.
As far as i remember, until the new chapter comes out, all 3 ending techs are non-mandatory from formula point of view (no out line). When new chapter comes out, they become mandatory (out line for all 3 of them).And btw. how do they calculate tournament squad size, when they don´t know if a tech is mandatory or not
I'm not sure I get your question here. What exactly gives you the impression they didn't know if its neccesary or not? its not because there's a quest for it, it suddenly becomes mandatory. You can just as well skip the quests.Well it puzzles me a bit, that the devs didn´t know, if end chapter research is mandatory on not
When you climb the tech tree, there should be NO uncertainty about a tech being mandatory. That goes for endtech as well
And btw. how do they calculate tournament squad size, when they don´t know if a tech is mandatory or not
well to start chapter 17 you must do both wonder techs of chapter 16 so yeah...there isn't really a reason to change , tbf i think all techs that are optional should have portal prodcution items removed to unlock.This decision makes me feel stupid to have made the 600 badges to unlock the last 2 wonders, just to be prepared for the worst case scenario when chapter 19 shows up... I thought I was a wise player (after 18 chapters!) but I guess I'm not.
well to start chapter 17 you must do both wonder techs of chapter 16 so yeah...there isn't really a reason to change , tbf i think all techs that are optional should have portal prodcution items removed to unlock.
It was more of a statement than a question.I'm not sure I get your question here. What exactly gives you the impression they didn't know if its neccesary or not? its not because there's a quest for it, it suddenly becomes mandatory. You can just as well skip the quests.
The devs are already working on chapter x+1 before chapter x is released. So its all very much planned.
This contributed to the impresion.Thank you for sharing your concerns. As @Kersepitje already said, we have discussed these with our game team and it has been decided that the requirement for Chapter 18 AW technologies will stay in place, but that we will remove the Settlement Resource requirements to unlock these for now, so researching them will not mean you'll have to completely build up your settlement again.
In chapter XVI and XVII only one of the 3 last techs was mandatory, hence the confusion.As far as i remember, until the new chapter comes out, all 3 ending techs are non-mandatory from formula point of view (no out line). When new chapter comes out, they become mandatory (out line for all 3 of them).
My big complaint is that the chapter quests clearly said "Research one of the wonder techs".
The next quest said "Sell the Gate of Dimensions".
So why should anyone who was following the quests think it was necessary to research both?
True, there are always techs that you must research to get to another one.Every chapter has required research that does not have a related quest asking for it to be done.
True, there are always techs that you must research to get to another one.
The problem arose because the prior two chapters had wonders techs that you could completely ignore. And there were no quests, mandatory or optional, associated with them.
This time they presented a mandatory quest to research one. OK, I will admit that this now feels a bit strange. Why make researching 1 mandatory and not both.
But after doing that one research the quests told me, "Fine, now you can sell the Gate". Stupid me. I better research the other one just in case I chose the wrong one.
Really stupid.
The new chapter appears to leave no doubt that the wonders research are optional. Much better layourt of research.
My big complaint is that the chapter quests clearly said "Research one of the wonder techs".
The next quest said "Sell the Gate of Dimensions".
So why should anyone who was following the quests think it was necessary to research both?
I know that many do NOT follow the chapter quests. But can you explain to me why something so misleading was done?