Once you get better at events you will be able to complete the big ones in a week and the little ones in a couple of days- that means that there is nothing going on for ~70% of the time. That's enough downtime IMO.I really love to play just for myself and no event is going on. I love the little days off with no extra specials, so I am going to do my encounters and upgrading and re-arranching my citiy with no need having a time table and always trying to do the timetable. There is also a real life outside this game.
Ah I see- I completely disagree, I think your rank should reflect how powerful your city is, and a player shouldn't be rewarded for designing an inefficient city.I don't agree with this. There are parts of sets that can be only received with luck. I am often missing a piece of a set because no matter how hard I work at it, and regardless of how many tries I make, I simply can't get the one piece I need. Sometimes I will have all the pieces in one city, but not all the pieces in another city. I feel that rank should be earned, and that luck should not be a mitigating factor. That would not be as fair to the ones that work very, very hard for their rank.
I still hate hate HATE this idea.There were individual prizes for the top 100-200 players, with the top 3 being quite nice, so there was tons of places to have challenge in it. Placing 101-200 could be a 5kp instant.
I couldn't even tell you within 500 what my rank is on any server(pretty sure I'm top 1,000 but I wouldn't bet on it)When you are asking for ranking to be given for set buildings you are thinking of more ranking for yourself.
Seriously, that is nothing compared to having to choose between a good building and a bad one worth more points. It's a bad design like taking an SS tech is bad for tournaments kinda stupid. Also, I think you overestimate the role of luck in events.I am thinking of how disappointing it would be for someone who has an efficient city like yours to drop in ranking if you are not lucky one day, and someone else is.
Efficient city will get more ranking points everytime, maybe not immediatelly, because they have much more ranking points stored in extra pop/cul then othersCity #1 has 26 normal residences for 88,400 pop using 468 squares +36K score
City #2 has 15 magic residences for 88,500 pop using 270 squares +24K score
Clearly, the magic city is better, yet because it consumes less culture (i.e. is more efficient) it is penalized.
No luck involved, but the better city gets 10,000 fewer points. That's dumb.
As I tried to explain here the addition of challenges on top of FA's, mini events, and seasonal events brings us to a point where you pretty much need to permanently devote a section of your city to having a level 1 ghetto.who cares?
ranking is not the point
i am pretty sure it will be more like test A and test B groups and then they will evaluate the outcome