DeletedUser1906
Guest
The answer to the problem of people having many bears at high levels...or any other evolving building is simple: DO NOT allow more than one bear (evolving building type) to be placed in a city. Or even just after reaching 10 artifacts of a certain type a player can no longer collect them and other basic expiring types of prizes can be offered in their place.
Changing the quests to a handful of repeating quests was a very bad move. I don't care about the level of buildings needed to create said items...though I understand the negativity of that for players with a play style different than mine. However I have 3 live cities and this 1 here on beta. Two of them I am done with the event on, due to the quests repeating too many times. I cannot play my game, the way I do and continue to do the event quests in those cities. Its choosing between Tournament and Fellowship participation or event. My troops and goods will be going towards my Fellowships 10 chest push, not repeatedly completing provinces, gaining relics, scouting or going into the Spire for catalysts and spell fragments for those repeating quests, or the quests needing catalysts and fragments in bulk to create vision vaper. Building my city and progression in chapters is my main goal. Events are side pleasures...hopefully they remain fun to do and beneficial or they will be left undone in order to continue with my city in the way I play.
SIDE NOTE: If cheating is defined as using in game items to advance my game play style, which is to progress through chapters and build my city, then I am guilty of cheating. Cheating...in my humble opinion...is not the use of INNO created and given items like time reduction spells, portal profit spells, and Wishing wells (and other expiring buildings).
Another side note: Inno is quickly becoming that amazing doctor that is losing patients because the bed side manner is horrible and offensive. Stop ignoring your players. I have seen great games with amazing graphics and many updates and upgrades, DIE, because they did not value and follow to the best of their ability the players needs and wants. Examples: Wizard101 (still online but very few players remain/rumored to be going offline soon) and the completely dead Star Wars Galaxies MMO (created in 2003, went offline permanently 2011.) Both were amazing games, great graphics, I played online with other people from around the world, that I had very high level characters in and had spent real $$ entertaining myself within. But player concerns were disregarded and they died.
Changing the quests to a handful of repeating quests was a very bad move. I don't care about the level of buildings needed to create said items...though I understand the negativity of that for players with a play style different than mine. However I have 3 live cities and this 1 here on beta. Two of them I am done with the event on, due to the quests repeating too many times. I cannot play my game, the way I do and continue to do the event quests in those cities. Its choosing between Tournament and Fellowship participation or event. My troops and goods will be going towards my Fellowships 10 chest push, not repeatedly completing provinces, gaining relics, scouting or going into the Spire for catalysts and spell fragments for those repeating quests, or the quests needing catalysts and fragments in bulk to create vision vaper. Building my city and progression in chapters is my main goal. Events are side pleasures...hopefully they remain fun to do and beneficial or they will be left undone in order to continue with my city in the way I play.
SIDE NOTE: If cheating is defined as using in game items to advance my game play style, which is to progress through chapters and build my city, then I am guilty of cheating. Cheating...in my humble opinion...is not the use of INNO created and given items like time reduction spells, portal profit spells, and Wishing wells (and other expiring buildings).
Another side note: Inno is quickly becoming that amazing doctor that is losing patients because the bed side manner is horrible and offensive. Stop ignoring your players. I have seen great games with amazing graphics and many updates and upgrades, DIE, because they did not value and follow to the best of their ability the players needs and wants. Examples: Wizard101 (still online but very few players remain/rumored to be going offline soon) and the completely dead Star Wars Galaxies MMO (created in 2003, went offline permanently 2011.) Both were amazing games, great graphics, I played online with other people from around the world, that I had very high level characters in and had spent real $$ entertaining myself within. But player concerns were disregarded and they died.