Alright guys, enough dung has been thrown at each other now. I get the frustration about the subject but making it personal (also towards our team members) is not helping anyone, so please keep the discussion about the subject itself. Thank you
As I explained before, for us as a company this is a new kind of system as well and we're still learning how to properly balance it. The new system so far shows some positive sides (which we hoped to achieve with it), for example keeping players enganged during the whole event instead of rushing through the questline within a week and have nothing to do anymore but the daily quests, and making it more rewarding for very active players to be able to get more evolution upgrades than less active players.
We also found out it has downsides as well in our current setup. One of these is that the "old" event strategy of building tons of level 1 buildings has way too big an impact in an endless quest system, so we had to adjust something there. I agree with you that the wording "abusing the system" was not in place there, so sorry for one of our team members phrasing it that way. It was a perfectly legit strategy of playing an event. It just had too big an impact in the new mechanics, so we had to make some changes. As you were able to see from the different tweaks with the "Workshops of your current advancement" and stuff, we're not quite there yet, but please allow us some time to find the sweet spot there
Aside from the feedback, we'll also need to go through the data we're collecting from Live servers and such.
Another downside we found, was the repetition of similar quests. There needs to be more variation in event quests and this is also something we're looking into for future events. It's quite a complicated matter however when you connect it to balancing, so although it might sound as something very simple, it's not just a matter of throwing new quest conditions in. Therefore we weren't able to have this changed in time for this event, but it's certainly a hot topic we're looking into for future events.
All in all, we're still learning how to make these new mechanics work as well and your feedback for that is very helpful. If you have any more good suggestions (and with good suggestions I don't simply mean "get back to the old system", for there is a
reason why we changed it
) to make the events work better with the new quest system, please share them. Thank you all