DeletedUser332
Guest
I'm kinda getting mixed signals here from you folks at Inno. Changing events to provide 'endless' quests sounds fantastic, but when I see phrases being used like 'stay within our desired prize outcome', it sounds like this is just an illusion of potential that's going to be continually tweaked to make sure events pretty much stay the same for us players, even if it SEEMS like we can get more out of them. Is this what the goal actually was all along? Are 'endless' quests only meant to lower event winnings for the more casual players (due to removing the daily quests), thus subtly pushing them towards buying more diamonds since they're no longer going to win as much from events by playing? And if not, what was the reason for making quests endless?
I'm also very troubled to learn that you developers intentionally put in 'roadblock' quests meant to slow down or even completely stop players from progressing through events. I do understand wanting things to take time, but events are time-limited as it is and if nothing's going to be done about scouting times for players at the end of the game, then there will never be a player at the end of the game who feels good about seeing one of those quests pop up, and saying 'just use time boosters' is practically another form of arm-twisting since events are time-limited themselves. There's already that sense of urgency with the event timer; with something like a scouting quest that can take upwards of 3 days for a player maxed out on province expansions, and for Inno to essentially just say 'deal with it', it really leaves a bad taste in my mouth. It's getting harder and harder for me to be excited about new things in the game because I'm starting to feel like the developers only care about making the game look nice on the surface to get diamonds out of people before they realize just how anti-player nearly every game feature actually is.
One final thing. It's obvious that the Elvenar and Forge of Empires teams share or 'borrow' ideas, especially recently as more and more features become shared between them, albeit in ways that fit each game's style. Unfortunately for Elvenar, in my opinion, Forge simply does all of them better. New features aren't designed just to suck down player resources while providing middling rewards; new quests aren't designed specifically to take as long as possible; and along with the game offering so many free diamonds that it's entirely possible to eventually play as a 'premium' player for years without ever buying diamonds, the diamonds that a player DOES earn go so much farther. You can buy every single premium expansion in Forge, a total of 44, for 42,200 diamonds and the most expensive is 1800. In Elvenar, where diamonds cost more or less the same amount to buy, you're already past that number as soon as you buy the 16th expansion and there's another 17 to go. Why is Elvenar so, SO much more predatory or anti-player than Forge is when they both come from the same company? Perhaps they're intended for different types of people? If this is the case, I don't think I'm part of the intended audience for Elvenar...and I feel bad for the ones who are, because they probably don't realize it.
I'm also very troubled to learn that you developers intentionally put in 'roadblock' quests meant to slow down or even completely stop players from progressing through events. I do understand wanting things to take time, but events are time-limited as it is and if nothing's going to be done about scouting times for players at the end of the game, then there will never be a player at the end of the game who feels good about seeing one of those quests pop up, and saying 'just use time boosters' is practically another form of arm-twisting since events are time-limited themselves. There's already that sense of urgency with the event timer; with something like a scouting quest that can take upwards of 3 days for a player maxed out on province expansions, and for Inno to essentially just say 'deal with it', it really leaves a bad taste in my mouth. It's getting harder and harder for me to be excited about new things in the game because I'm starting to feel like the developers only care about making the game look nice on the surface to get diamonds out of people before they realize just how anti-player nearly every game feature actually is.
One final thing. It's obvious that the Elvenar and Forge of Empires teams share or 'borrow' ideas, especially recently as more and more features become shared between them, albeit in ways that fit each game's style. Unfortunately for Elvenar, in my opinion, Forge simply does all of them better. New features aren't designed just to suck down player resources while providing middling rewards; new quests aren't designed specifically to take as long as possible; and along with the game offering so many free diamonds that it's entirely possible to eventually play as a 'premium' player for years without ever buying diamonds, the diamonds that a player DOES earn go so much farther. You can buy every single premium expansion in Forge, a total of 44, for 42,200 diamonds and the most expensive is 1800. In Elvenar, where diamonds cost more or less the same amount to buy, you're already past that number as soon as you buy the 16th expansion and there's another 17 to go. Why is Elvenar so, SO much more predatory or anti-player than Forge is when they both come from the same company? Perhaps they're intended for different types of people? If this is the case, I don't think I'm part of the intended audience for Elvenar...and I feel bad for the ones who are, because they probably don't realize it.