What are the goods that Brown Bear is giving? I cannot place that icon. It looks like a coffee bean
I'd say why T1 only? Should be factory of any tier, or the market would be flooded with T1 goods after one or two events when everybody make a lot of T1 factories for quests...I dont like that the current advancement quests ask for factories of your boost only. Now i got T4 buildings that are of the correct level, but i cannot use those for these quests. should i be replacing those with my current bonus ones and then rebuild them after the event? seems wrong. Why not have any factory at the current advancement? we had a quest like that before in a QLE no? so it should be technically possible.
that would be even better, but harder to implement? i mean the needed min levels per chapter would beI'd say why T1 only? Should be factory of any tier, or the market would be flooded with T1 goods after one or two events when everybody make a lot of T1 factories for quests...
Me myself am allready stuck tho, produce 3 toolbox in workshops of current advancement, on quest 31. hope i dont run into that one very ofter
does that answer your question?@Dony You meant something like this?:
View attachment 6293
How many are required in the last round? I suppose 9h also? (Hope not 24h+ since it's technically impossible.
Does this evilness also include workshops? So far I haven't have these, but I realy don't want to be forced to use time instants on my 5 magical workshops if I get 24h quest (I want to use lv1 for these).
i kinda like this new challenge, am upgrading extra workshops on all the accounts i play Hope to get a few ready in time, but a lvl 30 workshop takes many, and many days.
my quests so far: (they are probably different for everyone)any 1 has the quest line ??
thats the fail part design wise, they gave us many ways to obtain supplies: powerfull event buildings/evolving buildings, powerful AWs, PoP, magic workshops all of this to reduce number of workshops (and that was intended) and now they introduce quests which require many of them, unless they give us many teleport spells so i can remove all workshops from city to inventory and build it once new event starts or this event will be fail in many servers. Leveling workshop is incredibly slow, difference between 2 later chaptes cost 4 days of upgrading, which unbalance it if many players will want to build some extra workshops per chapterlvl 30 workshop takes many, and many days.
I don't call this random but unfair, it seems the lower chapters get easier quests.It is right (at least its not a bug). It's called random quests...
there seems to be less randomness in the first quest then in the previous event, but more in the later quests.
this iteration doesnt fix this problem, its even worse, if player will want to get some high evolving building, he is forced to build new max workshops or even T1 and for that he will need pop/cul, which will lead do destroying t2/t3, which for advancement of city is even worseThis way you don't need to tear down half of your city to place a lot of level 1 buildings (something we got a lot of complaints about when it came down to events blocking the normal evaluation of your city) so it has 2 sides: Yes, your workshops and manufactories need to be at a certain level, but on the other hand you don't have to produce huge amounts anymore, making it necessary for you to build a lot of extra buildings just to be able to do all the quests
exactly, it ruins cities, nobody or zero active players doing toolboxes on common basis, they dont count on that small supplies input, now they need to do it for 3 weeksbut doing 5 toolbox on main WS means you can't produce all supplies you need if you rely on 3h WS production for normal gameplay. Or you don't even have those WS if you don't need them and forced to build from scratch. Also no way to make them in advance, so you are forced to either donate or skip most of event prizes like it was with phoenixes...