DeletedUser628
Guest
Both abilities are currently still broken and the bonuses are applied negatively on the respective units. The issue has been reported to the developers so hopefully we'll see it it resolved sometime soon.
but it seems to me the debuff of treant is right, instead the debuff of sorceress is still wrong (but I'm not sure...)
so it really should have some priority
That is in fact correct. Dazed enemies should get -20% and Valored enemies should get -60%, as that is how the abilities work.Hmm for me nothing has changed. Dazed enemys still get -20% damage and valored enemys -60%
It is partially fixed, the first attack works as it should, and I must have missed the fact that the issue still persists for any future attacks. That's a mistake on my part for confirming it as fixed, apologies.Despite the fact, that there were varying reports, I gave my sorceresses a first try today . How could you sell this bug as fixed??
I really hate to say I told you so..... But then I already did warn about the consequences of using the Sorceress in the current form in this thread .... went through the same thing yesterday immediately after they said its fixed and lost my whole bunch trying to fight Golem II and steinlings on the map ... tried again today after reading @LordB's report and only then i knew that this was actually not fixed and is a very misleading information ...Despite the fact, that there were varying reports, I gave my sorceresses a first try today . How could you sell this bug as fixed??