Karvest
Well-Known Member
@TomatoeHu
raw data in the bottom can be copy-pasted into excel sheet
https://pastebin.com/Xh8Cy9Ld
https://pastebin.com/Xh8Cy9Ld
Last edited:
@TomatoeHuraw data in the bottom can be copy-pasted into excel sheet
https://pastebin.com/Xh8Cy9Ld
The orc limit after ring 11 on the world map was created so that players would not become unbalanced. If you allowed players to make orcs in chapter 6 then we'd be back to having players ignore the tech tree and scout 240+ provinces while still in dwarves.
This is completely wrong. You need a minimum of 130 provinces cleared to get out of chapter 6, so clearly the max possible is more than 112.Based on it taking 4 provinces to increase by 100k of coin, maximum would be 112 provinces because the main hall would stop you because of not having enough coin.
When the orc limit was added to the game there were players in chapter 6 who had already cleared passed the 222 provinces no-orc limit. Far more in chapter 7.No way, a chapter 6 player could NEVER scout 240+ provinces if they had an orc's nest that made orcs.
The reason for the orc limit is human nature.I don't see why the game has to be so set in stone for a single strategy for how to play the game.
This is completely wrong. You need a minimum of 130 provinces cleared to get out of chapter 6, so clearly the max possible is more than 112.
Province scouting cost in coins does not go up 100K per 4 provinces. Not even close.
When the orc limit was added to the game there were players in chapter 6 who had already cleared passed the 222 provinces no-orc limit. Far more in chapter 7.
This is simply a fact.
The reason for the orc limit is human nature.
Players will "over scout" to get more expansions. It makes sense, expansions are good. However, they eventually get addicted to getting 10+ expansions per chapter and never learn how to be efficient. This leads to frustration down the line, and there is no fix because the developers simply can't give unlimited space without ruining the game.
So they put gates in. Force players to spread out their expansion acquisition a little bit. Orcs isn't even halfway through the game, so players need to learn to play with half the endgame space or else they are doomed.
BTW, if you thought that scouting past 220 provinces was impossible in chapter 6, why would you want orc nests to give you orcs in chapter 6? Just so you could stockpile for 2-3 months until you hit chapter 8?
Again, you misunderstood me. I was saying that allowing a player to go over 222 up to 240 and beyond is bad, and is possible without MH coins issues.I can scout even though I can't complete provinces, so on chapter 6 province 224 cost 2.9 million coin. I can scout and keep track of how much the cost is going up. It sure looked like it was going up by 100k every 4 provinces, but I can test that out since you disagree. 37 more hours until that scout finishes.
It's not an argument at all, the developers straight up told us that players becoming unbalanced and relying on a massive number of expansions in the early chapters due to focusing on the world map instead of techs is not desirable.So now the argument is not that the game is unbalanced and people will stop playing the tech tree but it is because players don't learn to be efficient and will be frustrated later?
On the topic of disadvantages:
- Initially the Humans have a bigger Main Hall - but eventually both races have the same size of Main Hall
- Initially Humans have a bigger Trader - but starting with Halflings both races have the same size
- Humans have a smaller Magic Academy - 5x4 for them vs 5x5 for Elves
- Humans have a smaller Builders' Hut - 2x3 vs 3x3 for Elves
Losing a few squares is balanced out in that elves have 2/3 small tier one buildings for events, and humans only have marble.So in conclusion elves in Lategame are even more in disadvantage
i tought the size difference of the buildershut compensated for thatLosing a few squares is balanced out in that elves have 2/3 small tier one buildings for events, and humans only have marble.
It doesn't matter what your boost is, if you are elf, then 1 planks+1 steel+1 marble is smaller than if you are human.
The really unfair part is that some players get a 1x2 building for "Produce 48 Tier one 12 times" quests and other players get 2x2 buildings.
i dont think theres much to say about crafting now untill some changes have been implementedStill not about Crafting on Beta guys
Like @Heymrdiedier said we're kinda waiting to see what gets implemented from the latest round of suggestions and feedback.Still not about Crafting on Beta guys
- Set Buildings as a recipe Only the most recent set buildings should be offered so as not to flood the list.
im not sure about that, would you still spend diamonds during the event, if you knew you could get the buildings afterwards by crafting?Add a simple rule IF player does not have building x yet in city or invent.
and off course only daily set buildings.
Good way to have players who somehow failed to still complete there set.