Same as before plus 3 new badgesIs there a list of the badges and quests yet?
Wand - Gain 1 Magical Manufacturing enchantment and gain X planks (based on chapter)
Magic Potion - Gain 1 Encorcelled Endowment enchantment and gain X elixir (based on chapter)
Witch Hat - Gain 1 Power of Provision enchantment, gain X silk and gain X magic dust (based on chapter)
FA should ended as those spell take time to produce and
it is extreme hard to time spell completion with those goods in correct amount
tournamentthose spell take time to produce
FA should ended as those spell take time to produce and
it is extreme hard to time spell completion with those goods in correct amount
You can't build multiple Magic Academies to produce spells though. Also, most people havent invested a few hundred diamonds into the one MA they have to cut build times (which even at top level run 4-8 hrs per spell).Every other quest takes time to complete as you wait for productions as well. I don't see it being any more difficult (or time consuming) to complete these new quests than it is to complete the 1/2day manufactory quests, nor the 9/24h workshop quests.
You don't have to time it, just trade with your fellows who are online at that time
There is a very very easy trick for those upcoming quests.you can depends on fs member and get their helps, but never over 100% depend on them
they have their real life, they are not 24 hours online
be a reasonable person... help your fs member , but do not disturb their real life due to your depend
There is a very very easy trick for those upcoming quests.
If the quest is to "Gain 1,000 planks"
You tell a FS member to post 20 trades
Offering 1,000 planks Demanding 2,000 steel.
No one will take that trade, so whenever you need it you can take it.
At a later time you just put up 1 big reverse trade and get your goods back from your FS member.
Yes, and it has other advantages, too!Every other quest takes time to complete as you wait for productions as well. I don't see it being any more difficult (or time consuming) to complete these new quests than it is to complete the 1/2day manufactory quests, nor the 9/24h workshop quests.
New blocking system (if you leave or join a Fellowship during a FA round, you'll lose your progress and will not be able to receive rewards)
no?Do I understand it correctly? It will be small accounts that will lose progress in adventure, fellowships will keep points gained by using them?
So from now all those small accounts will be producing badges for a whole week and will all be used in the last day of adventure instead of being rotated. Can't wait to see this on rl server.
We'd also like to let you know that we have heared your feedback about the quest system being annoying this way and we agree with you on that. It is something that has our attention, but we will have to ask you for (a lot of) patience before this can be changed. In order to change this, we have to change the entire quest system and a lot of aspects in the game are connected to this system. It means changing things in the root of the entire game. It's not about finding a fitting design, it's about changing so many aspects and dependencies of the game to make it work and that is not something that can be done fast, even if we would also prefer to have it working differently. So yes, we know about it and will make improvements but it'll take a (long) time before this will be ready.
all badges they produce will be lost once they leave their fake fs