i would remove all progress from player who join/left fellowship, this way it wouldnt be possible to "trade" badges and would not lock fellowships from inviting new playersIs Inno going to do anything about possibility to invite several small accounts to a fellowship during the adventure?
My fellowship on rl world has paid a lot of time, resources and deleted buildings to make a good progress in the adventure and earn one of 3 main rewards. I logged in today just to see that one fellowship made a few thousands of points overnight. Another fellowship is occupying the first place, making rapid jumps of 1k points from time to time. Almost none of regular members in those fellowships have any extra workshops or manufacturies and if they do, the number is very small. Instead they have free slots or new members regularly.
players are going to cheat using push accounts regardless. Even if it's not direct by using badges, the advantage in space by having high level wonders is still huge.i would remove all progress from player who join/left fellowship, this way it wouldnt be possible to "trade" badges and would not lock fellowships from inviting new players
@SoggyShorts Amen SoggyInno doesn't care about cheaters, and before the FA neither did I, because they didn't effect me in any way. Now they have a direct impact on what prize my fellowship gets, and I don't want that in this game.
Some more info about those items would be nice.We have new Adventure Items (the Wand, Magic Potion and Witch Hat)
Some more info about those items would be nice.
Aditionally:
Wand - Gain 1 good enchantment and gain X planks (based on chapter)
Magic Potion - Gain 1 NH enchantment and gain X elixir (based on chapter)
Witch Hat - Gain 1 Supply enchantment, gain X silk and gain X magic dust (based on chapter)
This way it would be a lot less confusing. And even if we are going to get some new enchantments that also count as goods, NH and Supply enchantments, you can always edit the text later and add the exact names of the enchantments.Aditionally:
Wand - Gain 1 Magical Manufacturing enchantment and gain X planks (based on chapter)
Magic Potion - Gain 1 Encorcelled Endowment enchantment and gain X elixir (based on chapter)
Witch Hat - Gain 1 Power of Provision enchantment, gain X silk and gain X magic dust (based on chapter)
How about postponing for a couple weeks as we have had continuous events for 2 months now?Postponing all FA rounds until then, is not an option so please have patience with us in the mean time.
there are more events coming in couple weeks so thats not an option i guessHow about postponing for a couple weeks as we have had continuous events for 2 months now?
there are more events coming in couple weeks so thats not an option i guess
Even if you can, I'm not exactly looking forward toi hope that gain enchantment and gain goods also mean we can get enchantments from tournament and NH and goods from trading
I would imagine it will.I wonder if quest cycling will continue to dominate the feedback about Fellowship Adventures. :thinking:
I'm certain that there are ways to improve the quest cycling without a total overhaul. Perhaps they wouldn't be perfect, but I think many players would prefer something soon instead of everything someday.
Was added to the first post in the FA announcement:
It bothers me more than it should that I have exactly the 4 boosts NOT covered by these new items: Marble, crystal, gems, and steel. Granted, steel's only going to be for sentient goods but it still kinda sucks that I won't really be able to contribute to making these items at all.