DeletedUser736
Guest
I feel you are nitpicking here. Those indicators were always meant to be a gross evaluation, and not a scientifically calculated thing. Each units have/will have 3 type, barracks get the 4/4 swords troops, and mercenary camp and training grounds get the 3/5, 5/3 one. That is pretty much clear to me. If you upgrade a unit to 3 stars, it might not get new bonuses against a particular type, but it certainly does get a stat boost (base damage, more HP) so it is definitely a better choice.These icons are now deceptive, because of the change. When I upgrade a sword dancer from the 1st upgrade (2nd level) to the highest upgrade (3rd level), it goes from displaying 3 sword icons against both mages and light ranged troops, to having 4 sword icons against mages and light ranged troops.
And I have to say, I really like how they changed this up. It means that now, certain 1 or 2 stars units can find a use in spite of having already the 3 stars one in the barracks. For example, my orcs warriors, 1 star, were used only in the tournament, when I did'nt have the hammers to build paladins. Now, if the enemy field mostly if not only light melee, they are now a legitimate choice. Not necesarly the best, but at least, it's not just plain stupid to field them anymore, over the Paladins. Only slightly stupid LOL. I've even begun training banshees for the very first time since they were introduced because now they are worth a try, given the right circumstances.
I quite frankly haven't played the tournament enough yet to make a final judgment on the new AI, but on the battlefront, so far so good, as far as I am concerned.