- The maximum number of premium city expansions you can buy has been lowered to 23, to make the amounts more fair. We have also increased the prices for this particular type of city expansion to reflect its value better.
It is super interesting to learn that
make the amount more fair
I suppose player buy diamond and use it mainly in diamond expansion
Game is never fair between "non-money-spender' and "money-spender"
It is universal rule that
you spend $$$ in playing internet game, u get more advantage
the more u spend $$$, the more advantage u get
More area by putting more $$$...., more $$$ more area , more area to place buildings...
If it is "more fair", how do Inno encourge money-spender to play and spend $$$
"More fair" never apply to premium expansion
To it "more fair", it is a balance of area and buildings such that
"non-money-spender" can able to play and progress the game < of course with some degree of difficulties and encourage they change their mind to buy preimum expansion >, nothing related with amount of preimum expansion
I do not see there is a major problem after I getting those event buildings which give culture and hugh population, the game is still able to play and progress < if quest of event is not impossible >
The game will be extreme diffculites or even super hard to play if player do not play event once they enter chapter 5
It is player's problem if they do not play event, nothing related with "fair"
I do prefer Inno revert back to original amount of diamond to buy preimum expansion
< this also avoid any conflict of any player that already buy preimum expansion over 23>
However, it should not capped at 1200 diamond
The original scale of buying preimum expansion is good enough to encourage player to spend ....
Player feel the game "unfair" is
Battle Redesign....
This is particualrly important for non-money spender
they need to go that direction to get more expansion to place buildings
battle redesign is a BLOCKAGE of that direction and make the game unfair
Inno can increase the diffculities of battles , but should not make "Impossible to win"
"Impossible to win" is the origin of "UNFAIR" in this game in current situation
I can tell the game is unfair to me
recently in game world, I have re-meet the same situation
I know some 1 provide many trades which happen to be my non-boosted
and I need those non-boosted goods
and I need those trader (more traders....as they also active player and active supplier )
and I do not want to pay those commission-fee to get those goods < not urgent for me >
In order to get those non-boosted goods
I need to battle to reach that player < exactly like what i play previously in beta world >
Battle-redesign is now a road-block to me in game world
It is unfair to me to stop me to reach those trader ( active player too )