I also don't think that scouting and solving encounters should be mandatory quests in Events. These are activities that are game stage dependent, and for many, are either impossible to complete (example, those players needing orcs to negotiate provinces that are too difficult to fight, but are unable to produce them yet) or perhaps are not part of the current game strategy and may be a poor choice due to already being over-scouted and out of the GZ, and the player is trying to slow down and get back on track. Scouting and solving encounters should be personal choices made by players at any stage of their game, because it directly affects their game. Producing X amount of anything quests and/or collecting Y amount of Z, these may seem tedious and repetitious, but they still benefit the player and do not negatively impact a player's game. Over-scouting and over-solving encounters can negatively impact the game for some, and therefore, imho, should not be mandatory quests, and should be removed and replaced with other quests.
SUGGESTION:
If these quests are going to be part of an Event, they should
-have an "
OR" option,
-have the option to
decline to get beyond that quest to the next quest (new implementation of old idea/suggestion),
-allow tournament activity to count, with World Map Encounters having more value than Tournament Encounters, perhaps 1 WM Encounter = 1 Tournament Province (this would encourage Tournament participation, a win/win for the player AND their fellowship)
-not ask for so many Encounters to complete a quest...4 is plenty, especially if there will be more of these quests on the Event Agenda