Artwork is nice.
However, an event building producing BOOSTED goods???? What are the devs thinking? It's basically useless from the start, why not produce non-boosted goods, sentient goods, mana, or divine seeds? Also, if the pattern of not being able to get the full 10 levels when the event ends continues, why even bother building it? We can't adjust the productions to the different hours, so this building won't help with event, FA, or other tasks that require # of hrs-long productions. Not wasting my feed on this building, not going to keep it either, already sorry I built it.
Atop all that, I'm wondering how hard it'll be to find the light colored event "keys" once snow falls in Elvenar. I'd suggest a bright colored halo around them to make them easier to see, like Misty Forest.
More RNG based prizes... not a big fan because the RNG I've experienced has been dismal. If I try for the daily prize 6x or more and don't get it, it's disheartening, mostly because that's usually 2 days worth of event items I've saved up and feel like it's been wasted. I'd prefer prizes for which I can save event items and choose which ones I want. Most of the "prizes" are crafting fodder, and we get plenty of spell fragments from the spire, so not even helpful there.
Double quests need to go, or be more reasonable: asking for catalysts and long-builds, appears for no other reason but to slow players down. Why can't those of us who are able to finish early be allowed to do so? Oh wait... Inno wants to slow players down.
Seems like what devs may think is a good idea, players don't want; and what players like, devs don't want to do, for whatever reason. In any case, there's got to be a better compromise and more transparency.