wouldn't it be possible for people in the lower chapters to scout and cater all provinces?
No. They get too expensive for one. At some point the main hall doesn't hold enough coins. For another thing, they take simply forever. At more than 3 days a piece. The difference with the Orcs is that they could be a barrier to you for several
chapters.
Remember that time when we removed the decline button on the quests? Players were very unhappy when we did that, we saw the mistake, and we changed it back to the way it was. Many player ideas have been implemented because we thought it would really make the game better.
I do. We all told you ahead of time you would kill the game. You ignored us. The game stopped cold for a week. That's when the game lost
tons of players. Then there was a mad scramble to put it back the way it was. But by then, many people had quit. You brought back the quests but you kept tweaking the quests a little after that and you lost
tons more players. It was so bad, I was in an active thriving fellowship on Winyandor and one day when the quests changed I got bored with it and left. I went back to look there recently since my city will never be purged, and the entire fellowship is still together and not one person plays. That is 25 people who all quit the game together. Sure, that's a small sample, but it is telling you
something. It is a full fellowship ghost town and has been like that for at least 6 months. We should rename it Pompeii.
And I didn't say you HAD to change all the things we think aren't fun. I said you shouldn't
argue with players about it. Either it is fun for whoever says it is, or it isn't fun for whoever says it isn't. There is nothing to argue about. They are telling you how they feel. Their feelings are never wrong. That is how they feel. End of story. For them, something isn't fun.
That means you are trying to sell a game to players that has parts that some players have said are not fun. You can't argue your way into it being fun for them. We tell you WILL lose players. This is too much of a brick wall too early. Do what you want with that information. I don't make money at Inno. Obviously, you won't lose all players, but you will lose some. And the players you will lose will be players who have been here a long time. Some will stay...but you will lose long time players: Players that are the most expensive for a company to lose.
I can't see any player saying...oh thank heavens the orcs are needed to negotiate things now! That makes it so much more fun for me! I really hated being able to get expansions. But if you think on balance a lot more players will see this change as being great and adding
more fun, I guess that is Inno's dice to roll.
Oh, and by the way, some changes are so tiny, such minute changes, it doesn't make any sense
not to change them. This is a global game yet you ignore various cultures. Americans have told you that the whole selling orcs concept makes them uncomfortable. They see it as slavery. We have a different history and a different sensitivity to things than others do right now. Many of us come from families that were
owned as slaves. Our cities are being shot up right now and police murdered because of the past we have with slavery. Citizens are being murdered by police because of the past history we have with slavery. Our streets are filled with protesters and tensions are higher than in even the 1960s. The fix is a
text fix. Call it something else. Orc clubs, or whatever. And even that simple suggestion is fought.
Let me tell you a story every first year marketing student learns: In America some brilliant engineers thought they had a great name for a car. It was the Chevy Nova. No one bothered to test the idea with anyone outside the country even though the car would be sold worldwide. No, the brilliant guys at the top had their name and they had tested it with Americans, and Americans liked the name so that is the name they went with!! Funny thing happened. The car didn't sell in Mexico. No one knew why. They tweaked it here and tweaked it there and changed colors and changed engines and changed how loud the engine was. They were baffled. The car sold so well in America. Until one day someone finally listened. You see the word Va in spanish means go. They had just named a car the No Go.