I am only concerned if they add those to the spire, in that case the spire master mind game will be dead once you hit chapter 19I am more concerned that we will have to use the same five Merchants for all three tiers of Ascended goods trades. Unless chapter 19 only uses tier 2 Ascended and chapter 20 only uses tier 3 Ascended, it will make it that much more difficult to do, if a mix of tiers are needed in those two chapters.
There's a good reason to stop at chapter 18. Right now there doesn't appear to be any reason to have any manu for ascended goods once the chapter is finished.I am only concerned if they add those to the spire, in that case the spire master mind game will be dead once you hit chapter 19
Guess I am specialThe Spire master mind game is already dead in ch18 even without unurium and T7+ there. Fighting is the only option thanks to the raising costs of everything there, seeds leading, mana shortly follows, and for anyone having low lv Simia (high expired goods decay) also T4-6 is a big problem. The third floor is already unnegotiable for end game players.
or you can pump a few troops, put down some boosting thingies and just combat through it.Adjust your city to have more resources, mana never an issue and I do not have a single mana producing building.
I just got unlimited mana from the combiation of tournaments and dragon abbey. (I use about 50-60 spells a week anyway)
Seeds? try to work around it with as much as possible alternatives.
I had a very very very very expensive spire this week, but next week things will be better.
Yes it will be expensive, and no you can't ignore your town and accept it will work, you will need to find your weakness, work around it in negotiations and modify your town to improve those weaknesses.
I actually prefer the triple battles to the negotiation with too many goods and worse chances.