What change, make it even more difficult or easier ?Hi everyone,
A small head's up already:
We will be bringing a change to the next Tournament's (tomorrow's) fighting difficulty, especially on higher provinces (16+; or 15 with more than one star completed already), but already starting with some minor adjustments at province 8 (or 7 with more than one star completed).
True, we are dealing with two problems, but I do think changing the difficult is an important step. It is simply way too steep. If we saw a change where they change it so the difficult increases by say 2% from that province 16 instead of the 5%, well, that would be a good change...Changing difficulty doesn't affect main issue - SS formula that discourage advancing the city...
Think we have a trust issue with inno by nowTrue, we are dealing with two problems, but I do think changing the difficult is an important step. It is simply way too steep. If we saw a change where they change it so the difficult increases by say 2% from that province 16 instead of the 5%, well, that would be a good change...
It would be funny if they actualy made it even harder.Changing difficulty doesn't affect main issue - SS formula that discourage advancing the city...
btw, difficulty is changed in what direction?
Lol... Ok, that is funny, but unfortunately, it is a good metaphor for what actually happens when we are told something is going to get better...Think we have a trust issue with inno by now
This is what i heard in BS chat: expect something like this: 2% easier in prov 1-8, prov 9-16 0.15% easier, prov 16+ 5% harder...
(This is not factual, but what people think it will be judging from previous changes)
Not much info here as to what type of change. I agree with @Karvest though. I don't think minor tweaks to the difficulty (up or down?) will do much for anyone, so long as they are sticking with the broken formula. Personally I don't mind how hard it is right now. I just don't want to play a game where progress is punished.We will be bringing a change to the next Tournament's (tomorrow's) fighting difficulty, especially on higher provinces (16+; or 15 with more than one star completed already), but already starting with some minor adjustments at province 8 (or 7 with more than one star completed).
Have you considered posting the details? I mean between @Dony, @Karvest, and @MinMax Gamer you know it will be figured out anyway so how about saving a couple of days and dozens of wasted posts where players are saying "I feel like nothing changed"Hi everyone,
A small head's up already:
We will be bringing a change to the next Tournament's (tomorrow's) fighting difficulty, especially on higher provinces (16+; or 15 with more than one star completed already), but already starting with some minor adjustments at province 8 (or 7 with more than one star completed).
This is the most important feedback IMO.Changing difficulty doesn't affect main issue - SS formula that discourage advancing the city
So does this means that the main issue with the current system won't be addressed? Because otherwise it's rather pointless to make cosmetic adjustments here and there if you are planning to remake the tournament formula and start balancing from scratch.Hi everyone,
A small head's up already:
We will be bringing a change to the next Tournament's (tomorrow's) fighting difficulty, especially on higher provinces (16+; or 15 with more than one star completed already), but already starting with some minor adjustments at province 8 (or 7 with more than one star completed).
Quite. Exactly this.This is causing far too many players to decide not to advance through the tech tree anymore.
How long do you think those players will keep playing without the feeling of something new to work towards?
The core issue (penalties for advancing city, placing(and buying) expansions, and leveling AWs) will be dealt with later (my guess is around chapter 20 when it will probably become so hard for end game cities that those, who could score 10K+ regularly in the old system will probably have problems to score 2K then))
I'm not sure the developers see anything wrong with this system. They may very well see this as "working as intended", hence a minor tweak here and there. I do believe they might see it when they present Chapter 17 and people don't dare to go there. If they're slaughtered in 16 why would they leap into 17 for exponentially more abuse? That may well be when we actually hear from them.All this while there has been very little, if any, response from the developers regarding the main problems with this system.
I can really see that if advancing through the chapter is important to your game, this would be a main issue. I've been content to not advance on beta and after what I saw chapter 16 did to the spire, I have very little interest in chapter 17 on the live server, but to me it really is a combination problem, the new tournament has an enormous and unreasonable increase in difficulty and then the main reason of a lack of interest in progressing is because of that hard hitting formula. It is extremely massive repeat hits on the stronger players. I think my suggestion about only using the higher of the two AW in each tech would go a long way towards fixing the formula.Quite. Exactly this.
There's only a certain amount of time that my interest will be held stuck in the same spot along the tech tree, scared to go further. Events that offer rewards less useful than the previous and the only thing to keep me going is trying to figure out if I can still upgrade a few Ancient Wonders whilst still maintaining the same tournament scores.
All this while there has been very little, if any, response from the developers regarding the main problems with this system.
This could be true, but we would have to get penalized for the research to get to those cool techs. I am thinking it will be more like when they yanked all of the population out of the event buildings, leaving a massive number of small cities with a huge negative in population, but they were going to come up with a way to upgrade event buildings. I think we waited something like 2 years or so before we got the RR spells.Actually it is theoretically possible that Inno comes up with some new cool techs for the next chapters and a complete rework of all wonders to deal with the problem of the broken SS formula. But if that should be the plan they should communicate it ASAP!
"16" is high? Do I live in a different universe?
I doubt that. I am on beta in the early stages of chapter 7 and I certainly have 17 provinces for almost every tournament. And I am very carefull not to overscout, never go further than yellow difficulty. And I have a pretty decent score as an average for every tournamant. No funny stuff going on either.So that means that anyone completing only what the game says is the needed number of provinces to advance chapters, someone who is not over-scouting will not even see province 16+ until they are into chapter 7.
I doubt that. I am on beta in the early stages of chapter 7 and I certainly have 17 provinces for almost every tournament. And I am very carefull not to overscout, never go further than yellow difficulty. And I have a pretty decent score as an average for every tournamant. No funny stuff going on either.