Biloutte91
Well-Known Member
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I like the new feature mechanics. It is not obvious at first but we can figure it out pretty quickly. But… the potion effects are very high in costs for "not much improvement" and they only provide effects for a very short duration!!!
I am so disappointed! It is not appealing at all for advanced players. I am forcing myself to test this new feature to try to convince me I have missed something and so far, I am not even interested in using it on Live worlds.
Here some more detailed feedback where there is lots of room for improvement:
- Why having a probability of success in brewing a potion AND a probability of critical effect? Just one probability of brewing a potion is more then enough gambling for me. Give us the full effects we “studied for”!
- It is not interesting to get multiple potion effects ALL AT THE SAME TIME + for a very short time duration. I’d like to be able to chose when I can use a potion… i.e. during events, FA. Tourney, spire whatever I prefer!
- The goods production bonus only applies to the regular production quantity of our manufactories?! This is ridiculous.
- Unurium production comes mainly from trader and bonus from Wonders. I am at the end of chapter 20 and did not use much of the cultural buildings producing unurium. Why restrict the potion effect to those cultural buildings we barely use? You want to make things more appealing to us, put the bonus on what counts!
- Seeds bonus has the same issue then unurium, to less of a degree but still, we have Wonder producing seeds (Elvenar Trade Center) and the potion does not improve its production. Same for the Trader seeds production!
- It would have been more interesting to reset the costs of improving potion effects for each study phase, like we have for the trader costs. If not, this system is a total waste of resources just to get insignificant improvements here and there.
If I was doing a customer review, I would give 1 star and a DO NOT BUY recommendation.
I read on the German Forum of someone claiming that the cost of the learning phase went down by about 10% over the next week.
Can anybody confirm this?
I wouldn't be able to check this myself until the end of the week because it doesn't make sense for me to brew the potion I want to use yet.
it would actually make sense if the cost would drop by a certain % from week to week.
Beyond that, no idea if it makes any sense to level up several potions at all. There's so much randomness in the whole feature.
Can someone confirm if there are more than 100 levels?
What is the maximum possible damage and duration of a damage potion?
You may be right on the study cost reduction, they may have reduced but I am not sure by how much. Sorry about that.I read on the German Forum of someone claiming that the cost of the learning phase went down by about 10% over the next week.
Can anybody confirm this?
I wouldn't be able to check this myself until the end of the week because it doesn't make sense for me to brew the potion I want to use yet.
it would actually make sense if the cost would drop by a certain % from week to week.
Beyond that, no idea if it makes any sense to level up several potions at all. There's so much randomness in the whole feature.
Can someone confirm if there are more than 100 levels?
What is the maximum possible damage and duration of a damage potion?
No, but I'm pretty sure that a lot of beta players are germans, and they're trying to calculate/figure out how cauldron exactly works.Wait did someone just imply that the German server is also testing this feature?
Hi Skillpowers, how come the amount you need to donate is so low? I need to donate e.g. 259 marble just to get it from level 1 to 2 and I'm in woodelves chapter. Is it a matter of the higher you are or the further you are in the chapters, the less it costs?