CrazyWizard
Well-Known Member
Quick question - did anybody manage to get more than 20k corals in this event?
On one of my smaller accounts on live I expect to aquire 18k or my at day 17, I am currently above 14K,
Since this account is advancing at a steady pace trought the chapters I have plenty of provincies to play around.
My huge supply of catalist spells is dwindling fast, and I have to be quite creative to aquire the spell fragments for the event. but since I am an active tournament player I have a bag of solutions for it all.
I think many veteran players are not grasping that there are more limiting factors then 2 provinces.
Vision Vapor (Catalist spels), and spell fragments are especially crude for players who do not activily participate in the tournaments (relics), (spells to disassemble), players who haven't spend recources on the magic academy (16h for a catalist spell is brutal)
Provincies are especiially bad for veteran players with scout that last a decade.
Therefore the "endless" quest aren't really endless, and depending on your playstyle you most likely will get stuck at some point.
I totally agree these quests need to be there to prevent all players to go overboard on the amount of goodies they will collect.
I like to make a simple suggestion.
Add a delayed skip button to all quests (even those that dont make sense for easy of implementation and consistency.)
Add the delay for that skip button to 36 hours.
If a player gets stuck on a quest for whatever reason, it's not automaticly the end of the event for that player, after a day and a half he/she can decide to ignore the reward and go to the next quest which might be better suited.
The advantage of this idea is that it will still stop players in there track as intended by the developers to prevent players collecting insane amounds of event currency, at the same time, it prevents players unable to participate into the event indefinitely giving it the best of both worlds.
This also gives the devs more freedom to implent challenges into the game that might be fun and interesting but can stop players as there is now an escape into the game.
It's the only real solution I could come up with that balances both sides of the coin keeping the current structure intact.
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