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Events Split FA quests for 2 quest givers.

Discussion in 'Archive: Ideas and Suggestions' started by SoggyShorts, Feb 10, 2018.

  1. SoggyShorts

    SoggyShorts Well-Known Member

    Sep 20, 2016
    Updated Feb 24 for new FA


    Instead of having both quest givers cycle the same 16 quests, split them in half.

    The top quest giver cycles through the 6 workshop, the PoP and EE quests
    The second quest giver cycles through the other 8 quests.

    Should cut quest cycling by almost 50%.
    I know players have asked for a total overhaul, and that @Marindor has said something is in the works, but this is a very easy to implement fix for now.

    Possible downsides
    You wouldn't be able to have every combination of 2 quests open at the same time, but imo that is a small price to pay for 50% fewer declines.
    Last edited: Feb 24, 2018
    Lushette, Dawien, Mizpah and 4 others like this.
  2. Loki Blue

    Loki Blue Well-Known Member

    May 1, 2017
  3. Sir Squirrel

    Sir Squirrel Well-Known Member

    Jan 30, 2017
    I would add that after you complete a quest that it stays as the quest that is next, so if you are collecting more of the same badge you don't have to cycle through them all again! This would cut the cycling down quite a bit more IMO.
    WolfSinger, Aramina and Loki Blue like this.
  4. Arayla

    Arayla Well-Known Member

    Mar 7, 2017
  5. SoggyShorts

    SoggyShorts Well-Known Member

    Sep 20, 2016
    I would also like that, and it would be a welcome addition, but for now I was going with a suggestion that would take almost zero effort to implement, like literally under 10 minutes.
    Sir Squirrel and Loki Blue like this.
  6. conqueror9

    conqueror9 Well-Known Member

    Mar 5, 2015
    Do not do that, terrible

    when visiting hoods, I have to set both FA-quest to
    spell quest

    hoping I can get 2 spell-item... wand, potion or hat
    If i am lucky, I get 3 spell-items

    If quest tab can only cycle in ws
    even I get spell-item, if quest-tab is not set right, I get 0 spell-item
    currently, I still has 2/3 chance to get a spell items ( 2 different FA-spell item ... to intercept 2 possible spell out of 3 spell )

    Apart from this
    at the end of tournament, u can get 3 kind of spell-item
    u can 100% to get 2 spell-items
    if one FA quest is limited to ws, all player will lost 1 of 2 spell-items

    I do prefer my suggestion ( open sub-quest-tab , even do not need to cycle quest)
    open sub-tab...so if any visit give a spell item, or even 3 spells, i can get all 3 spell-tem (wand, potion and hat)
    at the end of tournament, I can get all wand, potion and hat
    Ritsel likes this.
  7. SoggyShorts

    SoggyShorts Well-Known Member

    Sep 20, 2016
    Yep, that's the trade off. Slightly harder to get spells when visiting neighbors, so it may cost you 2 or 3 badges over the 6 day event.
    Compare that to 50% less clicking. The devs could also very very easily change the number of spell badges needed, completely removing your concern.
    @Marindor has already stated that a quest change that big will take "a very long time". Considering that "soon" means 4-6 months, how long do you think "very long" means? 1 year? 1.5? So unless you want zero changes to the next 7-8 FA, I think we need to settle for something super easy for the devs to do.
    Arayla, Alcaro and Loki Blue like this.
  8. WolfSinger

    WolfSinger Well-Known Member

    Oct 6, 2016
  9. Ritsel

    Ritsel Well-Known Member

    Sep 6, 2016
    -1 I frequently worked on 2 quests at the time, and also as @conqueror9 wrote you would miss out on spells when giving NH or with the tournament chests on saterday
  10. SoggyShorts

    SoggyShorts Well-Known Member

    Sep 20, 2016
    So in order to get 3-4 more spell badges you are happy with 100% more clicking to decline quests?o_O
    What if they implement this idea, but reduce the number of spell badges needed?
  11. ashrem

    ashrem Well-Known Member

    Jan 24, 2017
    There will, and should be, trade-offs in everything. I'd happily lose one badge a day for half as many clicks. The game is too mouse intensive already, and the FA's are agony for my wrists and fingers.
    SoggyShorts likes this.
  12. SoggyShorts

    SoggyShorts Well-Known Member

    Sep 20, 2016
    Updated for new FA quests, and fixed the concerns that @conqueror9 and @Ritsel had regarding having 2 spell quests open at once.
  13. kyhd

    kyhd Active Member

    Sep 22, 2016
    It is an IS that has been proposed and reported on the French forum if I remember correctly.:)
  14. SoggyShorts

    SoggyShorts Well-Known Member

    Sep 20, 2016
    I'm not surprised, it was an obvious improvement to me way back in September when we realised that they weren't going to fix the quests after the first FA
    Last edited: Feb 28, 2018
  15. dinatou

    dinatou Member

    Jan 6, 2018

    This is not a bad idea at all, and the rate at arriving at your desired quest line is higher than what the current system offer.

    I do wonder, when will things get fix...I heard it will be "really soon". I will send inno my carpel tunnel bills
    SoggyShorts likes this.
  16. Mizpah

    Mizpah Well-Known Member

    Jan 20, 2018

    If they could combine @SoggyShorts idea with @palmira's idea, it would be super. I'm quite serious about sorting through so much causing my carpal tunnel to flare up.
    SoggyShorts likes this.
  17. Dawien

    Dawien Member

    Sep 28, 2017
    I'd prefer 50% fewer clicks any time over not being able to have all quest-combo's open at the same time.
  18. edeba

    edeba Well-Known Member

    Sep 17, 2017
    I mostly have a workshop quest half done while I cycle for another workshop quest. I would not like this. I would lose a ton of badges or production time. This is really an extreme restraint on how you go for badges.
  19. SoggyShorts

    SoggyShorts Well-Known Member

    Sep 20, 2016
    I find it hard to picture this....
    Are you setting 3 workshops to groceries and doing 3/5 of a farmers badge while using the rest of your workshops to do something else?
    What advantage are you getting by not setting workshops to complete full badges?
    Why not set all buildings to finish at the same time like when your next log in is planned?

    I'm genuinely curious, and open to learning new strategies that I may have missed.
  20. Karvest

    Karvest Well-Known Member

    Nov 30, 2017
    You can have main workshops producing what you need for regular gameplay (say 6 workshops with 3h cycle for 13k supplies quest + part of carpenters badge) + have bunch of workshops producing brewery badges that are currently needed. So you would loose 6/10 of carpenters if you will be forced to cycle for brewery.
    maxiqbert, edeba and Ritsel like this.