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Discussion Spire of Eternity

Loki Blue

Well-Known Member
I insist, can we sell the building? I mean the spire of eternity, it is annoying and ugly, it is not worth anything, it does not contribute anything to me and it constantly opens up when I drag the city with the mouse, sincerely it bothers me.

just a suggestion, if this invention, just to see how it goes, could be simulated battles??, that people do not lose their troops and that they do not receive the prizes, to see if it is feasible if it can be played or if it is worth it, who ??? Who will replace everything that players have lost when lowering difficulty levels?

I insist, I want to sell the spire of eternity building

Oh, I love it. I hope it's permanent. In fact, I hope they move it so that it's right in the center of our city grid, so that we have to structure our cities around it.
 

slide

Well-Known Member
Oh, I love it. I hope it's permanent. In fact, I hope they move it so that it's right in the center of our city grid, so that we have to structure our cities around it.
I was hoping that one of my remaining sun flares would drop on top of it and smash it into little pieces! ;)
 

UlyssesBlue

Well-Known Member
I am stuck on the first map on encounter 8, and in order to fight I will need the equivalent of 20.7 squads of archers (i.e. 20.7 x my normal squad size that is listed in the barracks just to get 5 x spire squads). I don't have anything like that quantity stockpiled, and it will take many days of production to get enough troops just for one fight. If I lose some troops, which I undoubtedly will, I will be spending many more days building up my stockpiles again before I can do encounter 9. These troop requirements are unreasonably high, and make it impossible to make any significant progress through the spire. I don't know how these numbers are even being calculated, but they certainly don't seem to be taking into account my city's current level or progress. And this is only half way through map 1! I hate to think what the boss fight or later maps will look like.
 

Jaxom

Well-Known Member
OK, so I just tried the first encounter beyond the 12 hour cooldown and took 2 defeats even with 40% from Fire Phoenix. Not going any further.
Too many coin rain/supply instants as prizes. Yes I could disenchant these but I have lots of them already to disenchant.
And what would I be crafting with the fragments that I get? Pet Food?

Until they add negotiating this is too expensive on troops. I could use up some of my little 2x2 troop-boost buildings but prefer to use those for tournaments. They just don't show up often enough in crafting.

If the spire is going to be mostly fight oriented then they need to make those buildings more easy to get in crafting or other ways.

And they should add buildings to boost more than just mage and light-ranged.

Spire looks nice and is an interesting idea but the troop losses are just too high.

But the Trading Station I got as a prize will be nice. The 10% portal profit spells will be helpful on chapter 15.
 
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Thanks for all the feedback once again!

Before answering to some of the questions that were posted, we'd like to just make a brief statement addressing some of the comments regarding pacing we've seen in the thread over the last few days: it is possible to play the Spire as you see fit. You will be able to fight, and we'll add the Diplomacy feature to make sure that those who don't want to fight (for any reason) will have a chance to use resources instead. You do not have to participate, and the Spire of Eternity will be a permanent, recurring feature that you can go to whenever (it will be available for about 5 days a week). The Spire is not a one-time event.

If you want to go for specific rewards the Spire offers, it is up to you if and when you want to go for that. We will still add a multiplayer aspect to the Spire of Eternity too, to make it possible to gain additional rewards if multiple players in a Fellowship participate in the Spire of Eternity. How this will look exactly, will be announced in more detail later. It is up to you and, when the multiplayer functionality is implemented, your Fellowship how much focus you want to put on the Spire. The feature is and will remain optional, but we of course like to make it attractive to most players. However, that means we want the Spire to be something you want to play, and not something you have to play. It is then up to you how you interpret that, and how you use the Spire. :)

And with that said, let's answer some more of your questions!

1. Can the timewarp affect the spire durations? Is that something that can be added?
Currently we have no plans to add that effect to Timewarp Ancient Wonder, but it's certainly something worth considering. And if not for the Timewarp, maybe for another Wonder? :)

2. Re:rewards instead of coin&supply I think KP packs and anything that is already offered is better.
When we win a prize, the feeling
  • if we get our top pick is "Yay, I won!"
  • if not our first pick, but anything other than C&S is "OK, not too bad, I can use that"
  • but if it's a coin or supply instant it's a loss, not even a win at all.
To put it into perspective,
  • a 10% coin rain gives me 4.1m coins. That isn't even enough to buy 3 KP.
  • a 20% supply instant gives me 820K supplies. That will buy 1,250 magic dust. I make 200,000 per day.
Thanks for sharing! :)

@Muf-Muf thank you for taking the time to read all the feedback, but sadly you didn't pay any attention to my feedback. To be clear, I'm very serious about this. I've seen (through my work) a lot of heartbreaking situations, due to addiction, including gambling addiction! I know that Elvenar doesn't force you to spend real money, but it does entice you to keep going for that change to win something good, and seduce you to spend real money buying diamonds to get there. There are still a growing number of underaged players playing Elvenar. Do you really want them to get in the hype of spending more and more?
Thank you for sharing your concerns. Gambling, and especially gambling addiction, is of course a very serious topic. At InnoGames, we always make sure that we are as transparent as possible with our rewards, especially where there is an element of chance involved. As an example, in the Spire of Eternity, as well as in our events and other places in the game, you are able to see the exact chances you have of receiving certain rewards up front, and you are able to see that you will always get a reward - you'll never walk away empty-handed. That way anyone can always take an informed decision.

Related to that, another question for @Muf-Muf :
In FoE we sometimes get quest objectives such as:
Will we get similar quest objectives related to the Spire?
I have not heard of plans for that yet, but it sounds very plausible that we'll get similar quest conditions in the future, comparable to how we have gotten new quest conditions after we released Crafting, for example. :)

If you want a good free image host, use https://www.flickr.com/.
Or you can upload the images to the forums by using the attachments feature ("Upload a File" button at the bottom of the text field when creating a new post). ;)

I insist, can we sell the building? I mean the spire of eternity, it is annoying and ugly, it is not worth anything, it does not contribute anything to me and it constantly opens up when I drag the city with the mouse, sincerely it bothers me.

just a suggestion, if this invention, just to see how it goes, could be simulated battles??, that people do not lose their troops and that they do not receive the prizes, to see if it is feasible if it can be played or if it is worth it, who ??? Who will replace everything that players have lost when lowering difficulty levels?

I insist, I want to sell the spire of eternity building
It will not be possible to sell the Spire of Eternity building. However, we are preparing a new city map that has the building in a slightly different location. And, the problem with the Spire opening a bit too easy has been resolved yesterday. Should you still experience problems with that, please feel free to create a bug report so that we can look into that.

If someone doesn't like the Spire, they can try politely suggesting that players not interested in the Spire be able to toggle it off.

@Muf-Muf could that suggestion be passed on to the developers? Toggling it off?
It can surely be passed on, but it seems very unlikely that this will happen, because we wouldn't want to hide a big feature like that.

http://prntscr.com/nxtcsu

Is this ok in the last chest? only 2 times 5% ?????
This is a bug that is currently being worked on. You can follow progress on it here (click). The title might sound a little different, but it is the same issue.
 

DeletedUser2859

Guest
@Muf-Muf
we want the Spire to be something you want to play, and not something you have to play

Problem is, that this entire thread is people complaining about they do not want to play it as it is. I'm still not sure you're getting this message.

IMO, there are 3 approaches how the spire could be played.
1. Slow, difficult struggle towards great rewards. You can keep the squad sizes, just make the spire time unlimited. The spire would respawn once the player completes it (possibly with some delay).That would allow players to advance whenever they feel like it or have the excess resources or troops needed. Wouldn't prevent them from tourneying or city building (unless they deliberately choose to rush the spire).

2. Recurring every week, not really compatible with tournaments. Keep the squad sizes and great losses, so players have to choose which one will they participate in.To make it work, needs great boost to rewards (and possibly some guaranteed ones).

3. Recurring every week, compatible with tournaments. You can keep the petty rewards, but needs to decrease the squad sizes and negotiating cost a lot.

Inno just needs to make up their mind about how it is meant to be played. Problem is, the current approach combines the worst of all of the above.
 
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UlyssesBlue

Well-Known Member
I am stuck on the first map on encounter 8, and in order to fight I will need the equivalent of 20.7 squads of archers (i.e. 20.7 x my normal squad size that is listed in the barracks just to get 5 x spire squads). I don't have anything like that quantity stockpiled, and it will take many days of production to get enough troops just for one fight. If I lose some troops, which I undoubtedly will, I will be spending many more days building up my stockpiles again before I can do encounter 9. These troop requirements are unreasonably high, and make it impossible to make any significant progress through the spire. I don't know how these numbers are even being calculated, but they certainly don't seem to be taking into account my city's current level or progress. And this is only half way through map 1! I hate to think what the boss fight or later maps will look like.
I got impatient and used a bunch of instants to finish my troop production, so I went and tried this fight with 5 lots of archers, and I still managed to lose. In a single fight I just lost about 20 squads of archers! (normal squad size, not spire squad size) A week's production of archers gone in a single fight, and I'm still only halfway up map 1. These losses are insane! I'm out until such time as this thing gets a major rebalance (and I replenish all my troops). In its current form it's simply unplayable, and there's no discernible reason as to why the cost is so high. Plenty of other people are making it well past this point without anywhere near the sort of issues I'm seeing, so I don't understand why my city is different.
 

Deleted User - 60107

Guest
And, the problem with the Spire opening a bit too easy has been resolved yesterday. Should you still experience problems with that, please feel free to create a bug report so that we can look into that.
Alright, here's a bug report for you: https://beta.forum.elvenar.com/index.php?threads/spire-of-eternity-opens-when-it-should-not.13069/

it is possible to play the Spire as you see fit.
No, it is not. Here's a simple example:
FoE's Guild Expeditions:
Let's say I have completed 7 encounters the previous day. I log in today, complete 3 more encounters, leave for a couple of hours, come back and complete 6 more encounters. 9 total encounters in the span of 2-3 hours. That is POSSIBLE.

Elvenar's Spire of Eternity:
Let's say I have completed 7 encounters the previous day. I log in today, complete 3 more encounters, leave for a couple of hours, come back and complete 6 more encounters. 9 total encounters in the span of 2-3 hours. That is NOT POSSIBLE in Elvenar.

What will actually happen is this:
1. I will compelte 1 encounter, bringing my total to 8. Then I will have to wait hours for the door to opens
2. After the door opens I will complete 4 more encounters and reach another door. Another wait.
3. After that wait is also over I will be able to complete 4 more encounters, finally bringing my total to the target of 9 completed encounters

This does NOT match my definition of "play the Spire as you see fit". If it matches yours, then we clearly have very different definitions of what "play the Spire as you see fit" actually means.
 

lika1961

Well-Known Member
If the squad size situation stays the same, I will not ever play in the Spire. No matter how great the rewards.

Don't like tournament, but because I have certain buildings at higher levels, I can get by. If my FS decides to go for 10 chests, I can even get a respectable score by mostly fighting. To meet a new feature that has encounters that are so difficult to complete in the early stages bugs me a lot. No matter how you try to explain or justify it. The rewards become irrelevant if they are not reachable.

I signed up for a city building game and one fighting feature is enough. Tournament builds team spirit and a sense of achievement which is good for an FS. That makes sense even to people who don't like it. If the plan is to reward the people who like fighting, then certainly the Spire will work. For the rest, not so much.
 

Loki Blue

Well-Known Member
It can surely be passed on, but it seems very unlikely that this will happen, because we wouldn't want to hide a big feature like that.

I wouldn't want you to, either, but I figured I would put it out there, just so. I thank you for your direct response. :)
 

SoggyShorts

Well-Known Member
@Muf-Muf
Here is a realistic schedule for completing the spire. Please indicate where or how someone could possibly do this 24h faster so that it's done in 5 days.
The current set up for "at your own pace" is misleading at best.

Day 1
morning fight to 10s timer and continue
morning fight to 3h timer
lunch fight to 9h timer
evening fight to 12h timer
sleep
-----
Day 2
lunch fight to 9h timer
evening fight to 9h timer
sleep
------
Day 3
morning Fight to 9h timer
evening Fight to 24h timer
sleep
------
Day 4
evening Fight to 12h timer
------
Day 5
morning Fight to 12h timer
evening Fight to 12h timer
sleep
------
Day 6
morning Fight to 12h timer Finish map 3 on the 6th day
 
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DeletedUser1163

Guest
I've come to realize that if you leave your troops in the hands of A.I., you will lose most of the time. Artificial Intelligence can't think like a human can and for that reason, I don't like the auto battle feature, especially when it's two waves of enemy units. I did make it up to the 2nd level but my troops were defeated 3 times so I gave up. I also stink at games of chance, that's why I don't go to casinos. The chances of finding something I really wanted when opening the chests was not good. Where are the leprechauns when you need them?
 

DeletedUser2803

Guest
I could use up some of my little 2x2 troop-boost buildings but prefer to use those for tournaments.

Why not both? If you activate it for the tournament, you can use it in the spire as well. Tournament and Spire will overlap on several days.
 

DeletedUser

Guest
Why not both? If you activate it for the tournament, you can use it in the spire as well. Tournament and Spire will overlap on several days.

At first I was kind of bummed that the spire wouldn't be available throughout the weekend. But then once I realized this it actually could work itself out better than I was hoping. So basically 120 hours before the end of the next tournament is most optimal for those 2x2 military boosters assuming it starts Sunday.

Now the thing I am curious about is if the spire armies will be consistent with the tournament armies (ex: planks tournament week will have LM/LR/HM armies in the spire as well). Then that would be like taking care of 2 birds with one stone for those boosters.

Sadly I just started a beta account so haven't been able to test the spire yet...
 
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Dony

King of Bugs
@Muf-Muf
Here is a realistic schedule for completing the spire. Please indicate where or how someone could possibly do this.
The current set up for "at your own pace" is misleading at best.

Day 1
morning fight to 10s timer and continue
morning fight to 3h timer
lunch fight to 9h timer
evening fight to 12h timer
sleep
-----
Day 2
lunch fight to 9h timer
evening fight to 9h timer
sleep
------
Day 3
morning Fight to 9h timer
evening Fight to 24h timer
sleep
------
Day 4
evening Fight to 12h timer
------
Day 5
morning Fight to 12h timer
evening Fight to 12h timer
sleep
------
Day 6
morning Fight to 12h timer Finish map 3 on the 6th day
i was gonna post something similar, but your example is enough
i love spire and i even love difficulty (i am not saying its balanced for every chapter) and i hope that diplomacy will be as hard in a way of resources lost
which means i want to finish all 3 maps every week, but its not possible with current timings (mainly 9h and 12h), i will need to play early morning before going to work or at work to be able to finish all 3 maps which is not good
working player usually needs 16 hours for sleep and work (people who actullay support inno needs to earn that money somewhere first) and only 8 hours are left for hobbies and only within that 8 hours i would call playing at my pace, right now its play at exact times to be able to finish it all
 
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