this would be hard to test on beta server so answer would be niceAnd what effect the 'do not move city' tick box will have on this feature?
there are players who never come back to the game after their holidays end, that would mean that inactive city would be still in the middle of the mapThat way if we know we're going away the inactivity timer won't start to count down until after we're supposed to have gotten back, and we won't be at risk of moving unless we don't come back from our holiday.
That's correctI suppose that checkbox Allow move to better position still works? So If I uncheck it my city will remain in the same location regardless the algorithm change?
That shouldn't be necessary.Should I check it once in a while if it is still unchecked?
Yes, and ultimately the active clusters from the outside should also move back towards the center as we clear up more space there.Does it moves players only to the centre of the map? (since there are now more active clusters of players outside the centre, like my live server's neighbourhood which was on the edge 2 yrs ago, now it's inside, but not in the centre)
We can share the minimum amount of days of inactivity that must have been passed. Please keep in mind that it could always take longer (not shorter) to get moved, though (e.g. if it would take a minimum of 3 inactive days, it could also happen that the movement would take place only after 5 or 6 days if any "blockers" occur. The aim is to strike a balance between no interruption and a fast as possible movement. These are the minimum amounts of time needed:Can you clarify exactly how much time of inactivity must pass for a city in each chapter to be moved?
As explained in our Release Notes, quests that require only Wholesaler trades will have their required amounts halved.How am I gonna to finish those use whosaler 12 times quests now with this?
if the city is inactive and has checked 'do not move city' will that city be moved anyway? And in future when he comes back he will be on new position if his old position will be occupied already? If that is the case, then this needs to be communicated in game when checking this box, that being inactive for certain amount of time will disregard this option.Chapter 4+ OR Premium User : 60 days
Perhaps we could get a means to mark our cities as temporarily absent for a specified amount of time, which would disable this feature for that set time period. That way if we know we're going away the inactivity timer won't start to count down until after we're supposed to have gotten back, and we won't be at risk of moving unless we don't come back from our holiday.
No, it would mean it would just take longer for their city to be moved - that was the point of my suggestion.there are players who never come back to the game after their holidays end, that would mean that inactive city would be still in the middle of the map
RIP for me that I just established Trader on beta