CrazyWizard
Well-Known Member
i really think its time for a new complete combat overhaul.
We never liked it when it was introduced, and we were promised we would like it once we had all possible units to 3 star status. Well guess what, we finally have all of them to 3 star, and now they are nerfing our units.
I think we need an overhaul because combat isnt fun anymore, its mainly resource management (keeping the amount of units under control) and usually requires any tactic.
And if its resource management they really intend, then fine, but then all units should be as powerfull as their counterparts. in other words, the amount of losses you get when you use light ranged against heavy melee and mages, should be about the same as the amount of losses you get when you use light melee against light ranged and mages. Right now, your light melee loose way more even when you have wonders that boost them on max level (the main reason why everyone hates scrolls and magic dusts tournaments)
While I don't disagree with this assesment they should also be carefull, the last combat overhaul created a lot of anger.
It might be better to improve some of the units.
Another much easier way would be to decouple enemy units and player units completly and the rebalance those enemy units to fit the desired outcome, and buff light melee a bit as well. Ranged units always have first strike, and with boosting buildings they become much more powerfull, light melee units on the other hand need to absorb the first impact.
I find adding around 100-150% more HP to light melee units there power is very similar to the other units. so a solution could be in improving buffs to the players light melee units
If that same buff is applied to enemy units it becomes an entirely new game and create new balance issues.
Thats the main reason I dont like it when player units are used as enemy units. it makes balancing a lot harder.
No nerfing of any sort as it will create a negative spiral of feelings and expressions and a lot of uproar similar to last time.