DeletedUser
Guest
I find it interesting that all the answers from the mods have so far failed to even acknowledge that the balancing issues with the game and how it is played by most players are a lot more deep than just a matter of one or two repeatable quests.
My post was totally ignored, as all that came after that touched on the some of the reasons of why players feel the need to do so many quests and build cities that the devs think are unbalanced.
I would also like to add, that on top of the issues I mentioned on my previous post, I also agree with what many players have said over and over again, repeatable quests give us something to do in a game that has a become mostly a waiting game otherwise. In other words, making as many quests a day as possible, is not only a way to maximize our resource productions, but also a way to keep us interested in a game that is becoming more boring with each update. "Beating" the quest system ends up being a mini game on its own, as it provides a strategy challenge, as players try to adapt their city to make the most of the available quests. If we didn't have that most players would have probably quit by now, because honestly, collecting from buildings and reset them a handful of times a day is just not enough to keep us interested.
Now what puzzles me the most with the change to the collect coins quest, is that it is actually encouraging players to run everything in 3h cycles, thus eliminating the need for logging any more frequently than a few minutes every 3h.
This is puzzling because it is widely accepted by the gaming industry overall that the more frequently you log into a game, the more "addicted" you become and more likely you are to play the game for longer, and more likely you are to spend money on the game. Having a loyal playerbase that is willing to buy diamonds is how these games survive. Which is why most games have several mechanisms that encourage you to spend as much time playing as you can, like the fact that the shorter production cycles of most buildings award more supplies/goods, than the longer ones. Inno is fully aware of that, which is why they have very cleverly added the "treasure hunt" feature in FoE, to keep players logging several times a day even if they have nothing else to do in the game.
It has been studied that the more you play, the more you want to play, and the less you play, the less you want to play, maybe because that gives you time to find other interests, like different games to occupy your time with.
Then, why is Elvenar moving in the opposite direction? Are the devs so bored with the game themselves they just want us all to quit so they can all move on to design another game? Because if what they want is to keep the players they have and engage the new players that try this game, then changing quests so that we are encouraged to play less and less seems like a really dumb thing to do!
It seems to me that the game design is just not thought out properly, the eagerness to put out updates at a very fast pace is harming the game, because the changes are not well thought out, which is why again and again changes are brought out to try and fix the same issue, making it only worse each time. And don't get me started on all the technical issues that the game currently has, as it seems each update brings out new bugs and worse overall performance. And that's not even the worse part, I would have no problem with those issues in the beta server, if I didn't know by now, that although those bugs and performance are identified and reported in beta, they always make their way into the live servers the following week. Why do you bother to have a Beta server if you don't listen to your beta players and happily carry all the bugs to the live servers anyway?
Since this post is too long already I finish now with a plea, listen to the players. Slow down the updates if you have to, but make sure when you do launch an update that it actually fixes the game in a positive way, not only by eliminating all the bugs and other technical issues with the game, but also by reworking the mechanism of the game that need addressing in a way that makes sense and doesn't look like a poorly designed band aid, which is what you have given us with these changes to the repeatable quests time and time again.
Give us reasons to be excited about the game, give us reasons to want to spend time and money on this game, give us events, special buildings that actually add to the gameplay instead of hurting our cities ( Ancient Wonders i'm looking at you). We are not the bad guys, we are in fact the people that allow you to do the job I hope you love, since as every time we spend money on this game it helps you secure your job.
Work with us, not against us.
My post was totally ignored, as all that came after that touched on the some of the reasons of why players feel the need to do so many quests and build cities that the devs think are unbalanced.
I would also like to add, that on top of the issues I mentioned on my previous post, I also agree with what many players have said over and over again, repeatable quests give us something to do in a game that has a become mostly a waiting game otherwise. In other words, making as many quests a day as possible, is not only a way to maximize our resource productions, but also a way to keep us interested in a game that is becoming more boring with each update. "Beating" the quest system ends up being a mini game on its own, as it provides a strategy challenge, as players try to adapt their city to make the most of the available quests. If we didn't have that most players would have probably quit by now, because honestly, collecting from buildings and reset them a handful of times a day is just not enough to keep us interested.
Now what puzzles me the most with the change to the collect coins quest, is that it is actually encouraging players to run everything in 3h cycles, thus eliminating the need for logging any more frequently than a few minutes every 3h.
This is puzzling because it is widely accepted by the gaming industry overall that the more frequently you log into a game, the more "addicted" you become and more likely you are to play the game for longer, and more likely you are to spend money on the game. Having a loyal playerbase that is willing to buy diamonds is how these games survive. Which is why most games have several mechanisms that encourage you to spend as much time playing as you can, like the fact that the shorter production cycles of most buildings award more supplies/goods, than the longer ones. Inno is fully aware of that, which is why they have very cleverly added the "treasure hunt" feature in FoE, to keep players logging several times a day even if they have nothing else to do in the game.
It has been studied that the more you play, the more you want to play, and the less you play, the less you want to play, maybe because that gives you time to find other interests, like different games to occupy your time with.
Then, why is Elvenar moving in the opposite direction? Are the devs so bored with the game themselves they just want us all to quit so they can all move on to design another game? Because if what they want is to keep the players they have and engage the new players that try this game, then changing quests so that we are encouraged to play less and less seems like a really dumb thing to do!
It seems to me that the game design is just not thought out properly, the eagerness to put out updates at a very fast pace is harming the game, because the changes are not well thought out, which is why again and again changes are brought out to try and fix the same issue, making it only worse each time. And don't get me started on all the technical issues that the game currently has, as it seems each update brings out new bugs and worse overall performance. And that's not even the worse part, I would have no problem with those issues in the beta server, if I didn't know by now, that although those bugs and performance are identified and reported in beta, they always make their way into the live servers the following week. Why do you bother to have a Beta server if you don't listen to your beta players and happily carry all the bugs to the live servers anyway?
Since this post is too long already I finish now with a plea, listen to the players. Slow down the updates if you have to, but make sure when you do launch an update that it actually fixes the game in a positive way, not only by eliminating all the bugs and other technical issues with the game, but also by reworking the mechanism of the game that need addressing in a way that makes sense and doesn't look like a poorly designed band aid, which is what you have given us with these changes to the repeatable quests time and time again.
Give us reasons to be excited about the game, give us reasons to want to spend time and money on this game, give us events, special buildings that actually add to the gameplay instead of hurting our cities ( Ancient Wonders i'm looking at you). We are not the bad guys, we are in fact the people that allow you to do the job I hope you love, since as every time we spend money on this game it helps you secure your job.
Work with us, not against us.