DeletedUser800
Guest
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It so happens that I agree with the underlying issue, regarding non-resourced buildings, but my concerns are more philosophical. I think the quests should help the devs control the pacing, that part's fine with me, but leading folks astray, and requiring them to DO THINGS that are unwise, is very poor pedagogy. I would hope that the quest line gets tuned as follows:
- Build a boosted building
- Post some goods for sale (maybe somebody will buy them)
- Use some goods to buy something from the trader
- (OPTIONAL) Set up a NON-boosted manufacturing building,
but make it quite clear that sometimes a bad choice is still the best choice.
I agree with your "content" part. I'd wished you hadn't posted the picture from the flame warriors. I am pretty sure there is a picture for a "white knight rescuing mods", too. But attacking each other with words/pics is futile.
Lets act civilly, all of us.