But I can ignore the fight 3 quest forever and it has no impact on me except that I have to keep clicking past it. With your system I only get so many repeatable quests each day or week or whatever time period and then they are stopped until the next period. The quests stop. If the fight 3 is one quest out of 35, then I am giving up 1/35th of my bonuses each day. If the fight 3 quest is one out of infinite I give up nothing. Because I won't get to an "advanced scouts" to research for months and months and months. That entire quest line will stop until I get there. You said it would be non declinable. So the entire quest line sits there. Doing nothing for me. I am blocked out of all those quests. Now, the fight 3 quests can be declined and ignored. It has no impact. I am not blocked from getting a new quest because I am ignoring it. Not even close. I can decline the fight 3 quest and it has zero impact on me except to click past it. If the quest is non declinable then it blocks all other quests from coming. It is a cork in a bottle. IF I have unlimited quests as I do now I can ignore whatever I want. If I have a finite number of quests I can no longer afford to ignore things. I lose out on coins and supplies forever if I do. All you have done is give people the option to get fewer coins and supplies each day. And you can only get the bonuses if you follow a certain path. You have to first collect the troops, then the coins, then the goods, and set the goods so you can collect them for a second time later in the day or however it all plays out. But you MUST do the quests in a certain order or you lose out because once gone, that quest is gone for good for that day or week or however long the time period is. Even if the quests repeat in this daily or weekly loop, they only repeat in that order once. Pick a few quests as a test and see it for yourself. Imagine we have these quests in the loop that only repeats once a day: gain 24 goods production upgrade houses gain coins gains advanced tools If I come in in the morning the first thing I HAVE to do each day is to collect my 24 hour goods and reset the factory. If I don't I lose out on those bonuses forever. If I wanted to collect my coins first that would be stupid wouldn't it? So each day all I can do is collect the factory, collect the upgraded houses (if I had any of those) and then gain the coins and then collect the workshops. In that order, each and every single solitary day. If I choose to decline and collect the coins first then I won't get the quest for the gain 24 hour goods production until the next day/week or whenever the quest line recirculates. I won't be able to do the military quest line because I am waiting the months before I can research another advanced scout, so that quest line sits there and mocks me each day. I don't care how many quest lines you have going, you still have a FINITE number of quests to choose from as opposed to an infinite number of quests to choose from and finite is less than infinite. Currently I have infinite numbers of paths to choose to gain bonuses, with your way I have a finite number of paths to gain bonuses. Infinite is infinitely more flexible than finite. If you can't get understand this in theory then test it out. Try making a bunch of your own quests and see it for yourself. Set up a little pile of quests. Set up 5 piles or however many advisers you want. Then see what happens. As soon as you run out of the quests in the loop you are done for the day, so declining one has a daily cost. Now, declining a quest does not have a daily cost since I can go back and do that quest any time I please later in the day. I have not declined it for the day, or week, or whatever time period you have set. If I want to do that quest I must do it in the order it appears or I can't go back to it for some time period. That is LESS flexibility than being able to do it at any time I want as long as I click enough. Snarky. Nice. It seems you are unintentionally missing the consequences of your system.