Idea spawned from comments by @SoggyShorts, @Midnightsidhe and @Bobbykitty Current situation Currently there are 2 quests lines, one for the main story and one for repeatable and triggered quests. We also occasionally gain event quests. Issues There are current concerns regarding the fight/explore quests in relation to staying in the "goldilocks zone". A lack of balance of the repeatable quests. Confusing warning messages when declining quests Idea Add a quest menu with multiple quest advisors. The mainline quests would remain but the current decline-able ones would be removed (in its current form) and replaced with a several quest advisors (see picture above). Selecting an advisor would change the lower half of the screen to display the active quest and its status. Each person/advisor would have quests related to those specific areas, certain mainline quests could be shifted into these areas for balance. Military advisor - fight and win type quests, solve encounters Exploration advisor - scout, gain relics, visit x neighbours, research advanced scouts (if possible non decline-able) etc. Trading/Merchant advisor - produce x goods/supplies/coins, trade x, accept trades, etc. Tournament advisor - complete x tournament encounters, complete x round, complete a round in the 5th province, etc. Special quests - would include the quests that appear based on certain in-game triggers. Can also include, produce spells, use spells, use x kp in wonders, etc. Building advisor - Complete a building at level x or higher, build x wonder to x level, etc. Event advisor - Solstice, winter flurry, etc. Quest advisor - New quest to provide rewards for completing a set number of quests in a specific timeframe, like a week. Triggers might be 3 quests, 5, 10, 15, etc. Counter resets weekly. Rewards advisor - auto completed quests for tournament and ancient wonder rewards. (idea from SoggyShorts) Those quests in the blue section would cycle around similar to the current declineable quests and alter slightly by era like the current ones. A limit would be placed on how many quests from each advisor can be done in a week. The quests would then repeat. Having different categories also opens up different quest opportunities like more quests related to the MA or tournaments without impeding those who do not participate with these areas. A player would be able to focus in on areas of the game that they prefer to focus on. If one area is problematic they have more areas to work with without being blocked from 50% or more quests as is the current situation. The message for declining a quest needs to change so the mainline quest is clear that declining a quest will not be repeated. For those in the blue section the message should be something like "Are you sure you wish to pass on this task at this time?" The quest advisor is designed to provide extra rewards for active players who are completing quests. Rewards could be more rewarding then normal quests, particularly for larger rewards with supplies and runes as good reward options. Certain quests from the military and/or exploration quests for era 1 and 2 would offer troops from the unit types unable to be unlocked. This would help early towns have better troop options initially to balance the current difficulties in those eras. There are a lot of options with this idea that could be played with. Downsides This would be a major overhaul of an existing game feature but should be able to compliment other game aspects Would see an end to endlessly repeatable quests and could cause some balancing concerns with new quest options as well as for those who rely on repeatable quests to make their town function.