Jackluyt
Well-Known Member
So there are a lot of different factors here to consider. Different players, different stakeholders, different needs and desires and we won't be able to please everybody. In the end I think it would make more sense to offer things which players can choose to skip themselves, than to not offer them at all and take away opportunities and game elements for players who would like to play them.
Thanks for this well-considered articulate explanation of the issues, seen from the company's side.
I personally am really enjoying the new-style Adventures since the quests got fixed - but there are many players who are still smarting over the way that the Adventures used to be: a lot of work, wrist falls off from clicking - and prizes that are not worth a lot.
The principal problem that ArchMages are having is that Fellowship Adventures, instead of being something that unifies a fellowship and makes it stronger, under the old system was having the opposite effect - and many good fellowships have been wrecked and fallen apart because of bickering over the FA's.
The new questing has repaired much of this, and even die-hard non-Adventurers are getting sucked in to the excitement in my two fellowships. The suggestion I would make is that InnoGames have a lot of lost ground to make up, in terms of lost goodwill caused by the bad quest system - and now would be the time to win back that goodwill by offering some stunning prizes, for the next few Adventures.
Please pass this suggestion to the designers, together with our congratulations on the way they have fixed the quests.