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harder with no increase of rewards.
i like different badges, but the rewards. COME ON...!!!
That is not quite true. Yes, finishing all 3 path has just become a lot harder without an increase of rewards. But you never got any rewards for finishing all 3 path anyway. Finishing just one path should be easier now. Every guild gets a few bracelets and residues just from normal gameplay and they will need a lot less space now.harder with no increase of rewards.
i like different badges, but the rewards. COME ON...!!!
When can we expect some changes to be made to the requirements? We have identified the issues, so some feedback from Inno is necessary now.
When can we expect some changes to be made to the requirements? We have identified the issues, so some feedback from Inno is necessary now.
I think the easiest path is the balanced green one. It can be done with 18 people each making one bracelet and one residue every two days. That should not be too difficult. And it will indeed take significantly less space than in october.@little bee Only for large FSs (and I wouldn't even dare to say it's easier), small FSs might find out the bracelets & residue impossible to do even for the easest path (and the easest path on stage 3 for residue & bracelets requires a lot of blacksmith and statues, so probably lose-lose there).
A fellowship with 10 players still needs less than 1 bracelet and 1 residue per player and day to complete the green path. That is still possible and it still needs less space than in october. And no one is forced to play the FA. The witchs hut is quite usefull even at stage 5.@little bee And if you have 10 players in a FS?
I'm not talking about myself, I'm in all 3 servers I play in full (or almost full) FSs.
It would not have been a problem if Inno didn't forced players to play FA for artefacts.
And what about those FS that like to do all 3 routes on all 3 maps? Are they now forced to settle for 1 route per map because they are limited by the number of Bracelets they are able to produce?A fellowship with 10 players still needs less than 1 bracelet and 1 residue per player and day to complete the green path
Don't forget lv1+Lv2. And the fact that not everyone is able to do 1 bracelet / day (too many imbalances between chapters and real production, even I need between 6 and 9 hrs for 1 bracelet with my maxed 6 T1s (incl. additional bonus from lv30 MH), there has been given examples of players who do less than 1 bracelet / day). An 1 residue / day might be very difficult goal for many cities (not everyone is doing whole Spire and has 6+ libraries, and don't forget random recipes with many garbage you don't want to craft).A fellowship with 10 players still needs less than 1 bracelet and 1 residue per player and day to complete the green path
neighbourly help?I am on chapter 1 on Beta, and have managed to get a Druid badge without having built my Magic Academy. Not sure how....
Fine, I admit that a fellowship that absolutly must complete all 3 path with only 10 players will have a real challenge on their hands. But you know what? It is still only 3 bracelets per player and day. My live city could still do it without timeboosters or enchantments. And honestly, I do not think that every 10 player fellowships needs to be able to do all 3 path without any effort at all.And what about those FS that like to do all 3 routes on all 3 maps? Are they now forced to settle for 1 route per map because they are limited by the number of Bracelets they are able to produce?