Hugs
Active Member
When I started out playing Elevnar, I thought it was a very nice game, but ... - I had to wait a lot, so I created more cities.
It was nice and fun for quite some time, and my cities grew bigger... until ... it felt like an uninspiring heavy burden and a thief of time.
So I stopped playing for a week or two, maybe even more.
The Elvenar Team sent me mails tempting me to return, and offered me gifts of diamonds...
I would maybe return temporarily - for the diamonds, but... - would leave again after a bit of time. My cities grew bigger - and then came a new "idea" from Elvenar - needed currency that is destroyed over time. Mana and Magic Seeds, and later on those special goods you can produce.
It is probably a good idea, and it probably help people to come back more regularly - because otherwise you loose so much.
But, just this - you loose so much if you do not log on had a very huge impact on my inspiration to return. If I had already been away for a week or so, I could only imagine how much mana or seeds I had lost during that time, and the feeling of having to start over again to gather this stuff, that would normally take you a week anyway to get what you needed for the next research - kept me away from logging in again.
So - what is inspiring, what would make me enticed to return to the game, like a child who is starting to dream about something nice that is going to happen soon?
The inspiring thing with the game is to be able to do something, maybe be able to get a new building, upgrade a building, do some research, get some goods. Like, my people had been doing something when I was away. Ofc. not so much as if I had been there and inspired them, but something.
So, this is what I suggest:
After I have not logged on for 24 hours, my account will turn over to "Auto" mode.
In "Auto mode"
The downside might be that active players feel cheated by the idea that others get what they work hard for - for free... - it is therefore good to balance so you do not get a lot, and maybe it will be possible for all players to get of the benefits - if they are just high enough to be inspiring for returning - and low enough for players to not go on "Auto mode" for increased benefit.
It was nice and fun for quite some time, and my cities grew bigger... until ... it felt like an uninspiring heavy burden and a thief of time.
So I stopped playing for a week or two, maybe even more.
The Elvenar Team sent me mails tempting me to return, and offered me gifts of diamonds...
I would maybe return temporarily - for the diamonds, but... - would leave again after a bit of time. My cities grew bigger - and then came a new "idea" from Elvenar - needed currency that is destroyed over time. Mana and Magic Seeds, and later on those special goods you can produce.
It is probably a good idea, and it probably help people to come back more regularly - because otherwise you loose so much.
But, just this - you loose so much if you do not log on had a very huge impact on my inspiration to return. If I had already been away for a week or so, I could only imagine how much mana or seeds I had lost during that time, and the feeling of having to start over again to gather this stuff, that would normally take you a week anyway to get what you needed for the next research - kept me away from logging in again.
So - what is inspiring, what would make me enticed to return to the game, like a child who is starting to dream about something nice that is going to happen soon?
The inspiring thing with the game is to be able to do something, maybe be able to get a new building, upgrade a building, do some research, get some goods. Like, my people had been doing something when I was away. Ofc. not so much as if I had been there and inspired them, but something.
So, this is what I suggest:
After I have not logged on for 24 hours, my account will turn over to "Auto" mode.
In "Auto mode"
- of the knowledge points I earn, I will get 1 each day. With the remaining knowledge points, each hour - a random city with an ancient wonder(not mine) will be selected and the knowledge point will be dropped in that ancient wonder. This way another player can get a small benefit from me even though I did not know that player before.
- There will be a setting you can do in your main hall - choosing between 8 different times during day and night, and at that time the folks in my city will go out and giving neighbour help to all the neighbours and brotherhood members I know, prioritizing builder first, then culture and as last resort the main hall. My neighbours get the full benefit, while I get a small percentage (1-10%?) of the normal "reward"
- Each week I will recieve 1 relic of the type I have least of at the time
- Each week I will recieve a number of formula fragments equal to the level of my main hall
- My building that are producing goods of some kind will start up producing goods (and mana and seeds) at a fairly reduced rate (suggestion is 10% of nominell production)
The downside might be that active players feel cheated by the idea that others get what they work hard for - for free... - it is therefore good to balance so you do not get a lot, and maybe it will be possible for all players to get of the benefits - if they are just high enough to be inspiring for returning - and low enough for players to not go on "Auto mode" for increased benefit.