@Mykan
*grins*...blame it on the youth, or the educational system. I kinda blame the cultural influence of the internet/pc/smartphone. Fact is, over the years the people in general have lost the ability to focus and concentrate and have definitely lost any sense of patience.
And I know it is affecting me too.
But to start with your last remark, I'm not sure. I think I'm not turning a a blind eye to the dev-team. I really, really, from the depth of my heart feel there is a very deep gap between defs and players and that has a lot to do with a decided lack of information/communication.
Let me give an example by using the latest releasenotes:
- The AI for battle has received a major update and should now be a lot smarter in battles. This will affect the enemy units, but of course also your own when you use auto-fight to complete a battle.
This was followed by:
- In order to improve your chances on the battlefield in especially the earlier chapters, we will give your units more power on their first and second level. This will be done by moving the attack and defense bonuses to the previous level. That means that on the first and second levels of the unit, the attack and defense bonuses will be higher than before. The third level of the unit then unlocks a unit's (extra) ability, but does not increase the attack and defense bonus again. So, the third level of the unit remains unchanged, while the first and second level's strength are increased.
This is nice, but it doesn's say much. And yes, the AI definitely got smarter. Problem is, that makes battles much harder since our troops are always outnumbered.
Also, once again, players who already are 'too far out' or at least far enough advanced are being ignored, since the 3rd lvl troops arent getting any improvements, but players are still going to face a smarter AI.
The 'balancing' that was done before was based on an AI with a certain performance. To counter the players better playing abilities the opponents pretty much got larger squads and more of them. Now though the AI has gotten smarter they still have that advantage, that should be rebalanced as well.
(As a couple of remarks :
1 - I feel that the AI on the opposing side is acting much, much smarter than the one on my side. Trying to do autobattle with ranged units against heavy melee, my ranged units try to stay out of range of their target, completely ignoring other units and getting slaughtered because of it
2 - Having gotten 150 squads to start sounds nice, but having to face mistwalkers in chapter 1 is ridiculous. 1 or 2 large squads of mistwalkers eliminate any 5 squads the player can bring into the field.
3 - overall, in the worlds where I still am in the GZ zone I've noticed that my losses have hugely increased when autobattling. IF the AI was raised on both sides that should not be the case. So I'm wondering what's causing that.)
- Several questgiver portraits have received a graphical improvement.
I'm sure that's nice. Like the atmospheric haze was no doubt a nice idea. But those are things nobody asked for and only interesting at the fringe at best, while there are tons of ideas and suggestions that have been laying around for half a year or more and do not get adressed.
Also, no citybuilding stuff again in this update. Or the previous one. Or the one before that. Or the one before that one.
Personally I am getting really sick of the battlestuff. And many other players too. And all that is communicated is an empty word 'balance' which is never explained, never balanced towards the player and without any kind of glimpse into what the goal is.
I know I have said people are less patient, but I have been waiting for 6 months now to see something positive and haven't seen it yet. That's long enough I think, so yes, my patience is pretty much gone and that will be reflected in my posts.