I also suspect this is the real reason we got a last minute change to the quest line. I saw a comment somewhere in which someone said they finished the main questline and only had 6 artefacts. Even if you chose a strategy that focused on daily prizes, and therefore was terrible for artefacts, you should still be much closer than that, which does suggest there were major problems with the balancing. A fixed questline at least has a predictable result for all players, so is easier to get the balancing right without player testing. If a quick fix was needed, this would be the way to go. It's likely this is just an ad hoc solution, rather than something they intend to implement for future events.thats why i wonder what was reasoning behind that, i doubt we are back to finite quest line, endless will return again quite early
my guess is that balancing of candies was off and data showed that nobody was close enough to reach stage 10 of evolving building, so after winter event they didnt wanted another bad event and rather took action and changed it in beta before it hits live server.
learn to read and after that you will notice elvengems is wrongProduce Goods must be the same type -this was just fixed in random quests - no they bring back the old, hated one ???
(and it comes twice in a raw, if Elvengems is right - they just recreate worst feature of random quest line in the fixed quest line in purpose?)
i got only 4I saw a comment somewhere in which someone said they finished the main questline and only had 6 artefacts.
I saw a comment somewhere in which someone said they finished the main questline and only had 6 artefacts.
Woah! That's not alright! I didn't realise things were anywhere near that bad. No wonder they changed things.i got only 4
I got 5 artefacts, after doing some of the "bonus" quests and getting 500 candies from the big chest.Woah! That's not alright! I didn't realise things were anywhere near that bad. No wonder they changed things.
That's not the real reason, is it?We are making this change because of both feedback that we've received from the community during past events
We are making this change because of both feedback that we've received from the community during past events, as well as data that we have for these.
It probably is, it's just so vague it could mean practically anything. Feedback/data in this context could mean the fact that lots of people were finishing the main questline with 4-6 artefacts, which is much lower than what they want it to be.That's not the real reason, is it?
It probably is, it's just so vague it could mean practically anything. Feedback/data in this context could mean the fact that lots of people were finishing the main questline with 4-6 artefacts, which is much lower than what they want it to be.
maybe it was a bug somewhere because segments felt really shorts, if they lasted 2x longer it would be okI wonder how that could happen? someone had a broken calculator?
I honestly do not understand how it could happen 7-10 range would make sense due to RNG but 4-6? thats just wrong. such a mistake should not be possible. how could Q&A miss that?
I'd better spend 16RRs than click on that hammer+brick 400+ times, with ugly animation that lags more after each click, up to the state when you need to reload the game...Which is rather irrelevant for expiring buildings and totally meaningless for artifacts, but starting a 4x4 evolving building one chapter higher will save 16 restoration spells - that's one week of tournament if you reach 10 chests, multiple weeks if not.
learn some manners and even after that reply only if you have something to say what has a positive impact, either on the development of the game or the game play of playerslearn to read and after that you will notice elvengems is wrong