Does anyone have a breakdown of what the quantities are for the different MH levels? I see that level 15 is 150 T1 goods from the posts. My MH is level 3 and I can buy 10 T1 5 T2 and 5 T3 so it clearly isn't a 10 per level thing.
Seriously, how hard would it be to have a Beta Wiki that is updated at the same time as Beta?Thank you Katzenprinz! I feel that the devs should be providing this information. Honestly, to drop a change of this size on beta and then just be like "the details are your problem and btw we need your feedback before we make it live next week".... um yeah
Lol, have you seen some of the posts from native English speakers? (myself included)If my english was better I would volunteer to help with the Wiki as well. ^^
Yes, you're right and in fact they help me but I don't like ask for help everytime I'm in need; I 'd like to be able to do on my own too... Is it so wrong?I wouldn't mind getting the old Wholesaler back either. It was just fine the way it was.
However, you should maybe talk to some of your fellows and ask them to pick up your smaller trades as you really need them. It shouldn't be a big problem for them with their bigger cities and a great help for you. I often pick up small trades as well, cuz I know I'm helping a smaller player, no matter if he's from my fellowship or not.
I wouldn't mind getting the old Wholesaler back either. It was just fine the way it was.
I too want the wholesaler back the way it was. As it stands now, I get a lot less goods for my coins---how does that benefit anyone? I really wish the designers would remember the old adage "if its' not broke, don't fix it!" There was nothing wrong with the wholesaler the way it was, so how does changing it help anyone? Frankly, the wholesaler was never a primary source for goods, it is just a useful way to get rid of your excess coins and get at least something of value for them. I trade regularly, so my use of the wholesaler has no effect on my trading. But if I can't get goods for my excess coins, what is the point in continuing to collect them? They tried this nonsense of changing the wholesaler once before, and it was a disaster. While this is not quite the disaster that their last attempt was, it is certainly not something that players will welcome.
Yes, you're right and in fact they help me but I don't like ask for help everytime I'm in need; I 'd like to be able to do on my own too... Is it so wrong?
Some time ago I started new city and I was able to exploit repeatable quests + Trader to the level of insanity. It should be changed. I know lots of people will scream&shout but at the moment it's all wrong.
I'm waiting impatiently to have repeatable quests gone. I mean it.
It is indeed possible for new players to exploit the repeatable quests "gain 40 (t-1) goods" to the level of insanity. But if that is the only form of abusing the wholesaler, why not just remove those quests? Inno did so with the train x units" quest, so it's not that it never happened before.
Catering in tournaments means that you need a lot of goods, and since everybody is asking for the same goods during a tournaments, trade goes haywire.
The biggest problem I think with trade is that more and more players are placing huge 0- or 1-star offers (even for offering t3 and asking t1), and ignore the small 2- or even 3-stars offers from fledglings. For that reason alone the new players really need the wholesaler.
So, in my humble opinion there was nothing wrong with the wholesaler, but a lot wrong with trading behavior.
The biggest problem with wholesaler was that it does not scaled with chapters, i can manage to produce 100k t1 non boosted goods in 1 single day with wholesaler only and it would be more and more with each chapter (that would mean that i could delete all t1 manufactories). That has to be stopped. But i dont agree with implemented scaling now because it doesnt take into account that people in lower chapters have lower amount of neighbors = less possible coins/supplies gain, then player on the end of chapter 9.in my humble opinion there was nothing wrong with the wholesaler
When this had come out on beta the first time, I wasn't done getting my alt cities to dwarves so I could see what their tournament experience was like, compared to the city that was in dwarves and way ahead of the required provinces (maybe my bad experiences with tournaments was just a sharp difficulty increase in dwarves). Now that's not the case anymore, I have multiple cities which are not many provinces over the limit in dwarves and their tournament goods requirements are tiny compared to what I needed on my main city when it was in dwarves.Hey guys!
Thanks for your very detailed feedback. I've gathered them and forwarded it for review.
If you have more feedback regarding the Wholesaler, please keep it coming! (remember to be detailed, just saying 'this is wrong' does not really help us unless you also say why it is wrong Pretend to be explaining the issue to the biggest noob you have ever seen)
Thanks again!
There is a bad side effect with the massive increase of costs at the wholesaler:
Why should I visit my neighbours (waiste 1 hour) to dump afterwards my coins for almost nothing?
Don't get me wrong, it's okay when it's getting from trade to trade more expensive, but the raise is chosen too hard.
Wouldn't be 10% (of the basic trade amount) with every trade enough raise? So it's still getting very expensive, when you want to buy large amounts.
Again you're hitting the small players very hard. They won't get visited and it's already hard enough to get the needed ressources to forward in tech tree.
Why don't you understand this big rocks you are placing in their way will have the effect of losing the interest in playing Elvenar?
AND:
In our feedback to the last change of wholesaler we already mentioned the increase is way to hard, yes you lowered it a bit, but not enough!
And what makes you decide I haven't tried that? The fact remains - the wholesaler is / was a convenience to the very large players, an easy way to use excess coins and goods, many have stated that. The fact still remains, trades for 50 units can remain listed for in excess of 24 hours, especially if the player is not in a FS. And finding a decent FS to take you early on is not easy either. So, I repeat - the wholesaler was vital to the newest players being able to get a decent start.
I don't like the new wholesaler. No, I hate the new wholesaler. I'm a small player, I'm on chapter II. I've got 5 planks and 1 scroll manufactories at level 2; I'm lucky, I'm in a big fellowship and have big neighbors, but... They're big and I'm small. I can't trade thousands goods like they do but just a few hundreds, so I need an equal wholesaler
I wanna play, I wanna grow up, don't wanna complain about the game.
I wouldn't mind getting the old Wholesaler back either. It was just fine the way it was.
However, you should maybe talk to some of your fellows and ask them to pick up your smaller trades as you really need them. It shouldn't be a big problem for them with their bigger cities and a great help for you. I often pick up small trades as well, cuz I know I'm helping a smaller player, no matter if he's from my fellowship or not.
My biggest issue with the wholesaler is that it was boring and nearly useless. All it was good for was emergencies and dumping KP/coins.If you have more feedback regarding the Wholesaler, please keep it coming!