DeletedUser1721
Guest
I've been reading this over and over. The reason that people weren't using the trader is because they don't have enough available trades. The trader cannot work without neighbors to trade with. The world map has been broken since day one. Player movement has made hasn't made much of a dent. Plus, the way you dumped the fighting system on everyone has caused even more dead cities, especially large ones in the center of the map that will never get moved. Now, on top of that we aren't allowed to scout very much any more so we will reach fewer neighbors and see even fewer trades.
In short, the disastrous world map system and all the recent changes have made it less likely a person will see any trades because they have even fewer trading partners and yet you made it more important than ever that people trade? Can you see how this can't work?
This. It's not a matter of I use the wholesaler instead of trading. It's that I use the wholesaler sometimes as a money sink, exchanging money and coins for whatever I happen to have less of/fellowship members need more of, and sometimes to make up for the fact that no one in my trading group (neighbors and fellowship) has accepted my trades for a specific good for days. If you really feel that increasing prices is necessary, fine, I won't argue with that. But please don't take away the ability to exchange coins AND supplies, both, for each type of good. I shouldn't be limited in my city's progression because no one wanted to fairly trade with me and because the resource that I have in surplus isn't the one that is currently used for buying the resource that I need. Or because the resource I need isn't on the list, in the case of people who have reported that they've had the wholesaler offering them their own boosted goods.
I maintain that no one should have their progression in the research tree held hostage to the fact that in all the time they've been posting trades for the goods they need for the research, no one has accepted the trades.
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