First, thank you for the spirit of giving us this advance notice. Please accept my comments or questions below in the same spirit.
You will of course still be able to use any units you "have left" from before the rebalancing, so in absolute numbers you are not losing anything there. Still, they will be slightly devalued (more so for upgraded units),
Based on the numbers in the release:
"For example: for 'Squad Size Upgrade 17' you would now get +12 on your maximum Squad Size. In the future, this would be +51 (3 x 17 = 51). "
This means that
a player with Squad Size 26, which is current 300 units, will convert to a squad size of 990. On face value, this isn't "slight devalued". In the interest of fair play, and to ensure that this new formation gets the warm welcome you'd like to see, please ask the Devs to update our existing armies according to their new values. We welcome beneficial changes, but don't appreciate them when they come with associated penalties. We'd all love to see this release begin in an unalloyed positive environment.
In this release: will units of type 1 and 2 become more useful? We noticed that the Bulwark was upgraded, and the Orc Wonder produces type 2 units. Should we consider this an indicator that the units will indeed be needed? As of now, Elven players use type 1 for cannon fodder, and type 2 almost never.
Sweeping changes like this can tend to make us apprehensive. The release mentions that the units will produce somewhat faster...but with a Squad Size of 990, how do we keep up with these kinds of numbers? If the production rate isn't increased at the 3:10 rate, will we instead see a decreased percentage of losses in our battles to compensate for the inability to reproduce?
Those of us playing Tournaments have an idea of how many Provinces / levels we can win via manual fighting - and how long it takes to replace those units so we can replenish our losses. This is the bottom line we value (the supply costs can be worked around). I hope this is a primary factor that the devs are taking into account. No matter how good it seems in theory, if the end result means that we see a reduction in our ability to win KP/Relics/Runes every week, fairy units et all will seem like a $100 rebate on a $1000 tax bill.
Consider what Dony said above: "...I am a fighter person i spend 8 hours daily in tournaments....." This is how much we'll do in order to gain the Tournament results.
I can't emphasize how much we'd appreciate Dony's suggestion "2.
make another option in battle for fight without any animation, let all units just jump per tile, no movement animation, no dead animation, no damage animation, no bottom bar animation.." Player participation would increase, too, because sometimes fighting is just a chore we need to get out of the way, like collecting goods.
Will the Merc Camp still function as a placeholder or will it offer its own queue?
Grazie