Dear Humans and Elves,
Today we are announcing some upcoming changes to Elvenar. In a series of posts we want to take you through a major overhaul we are planning for the Battle feature that we currently have in our game. Each post aims to give you detailed information about a certain part of the feature, so that by the end of the series you will have a complete and detailed overview of the changes. These will have a big impact, so we want to let you know about these changes up front, even before they are coming to our Beta world. Implementation of the changes will start relatively soon, but it will not be done all at once: we are currently planning to release it in three "packages", as we call them.
So, why are we redesigning the Battle system?
While developing the Fairy units (yes, we know that they are still not done) we found that expanding our current battle system was not as easy as we had hoped. This resulted in delays surrounding the Fairy units - so many, even, that we had to decide to stop development of the Fairy units temporarily so that we could focus on bringing out more content. We since released the Orcs and Goblins and their Ancient Wonders, and we are currently working on implementation of a new guest race which will be showing itself in more detail in the coming weeks too (did I just say that?). In parallel to that we're working a major redesign of the Battle system, so that we can fix the flaws that our current system has all at once. This will make both design and balancing the system a lot easier (and even: possible) for implementing new units. At the same time, this will make the system a lot clearer to you too, and thus will make it a lot easier to plan your battles and understand which unit is good against which other unit. We will not take away from the challenge of battles - you will still need to choose your units before a fight, but with the current design it is almost impossible to fully understand the battle system and that is something we want to improve with this overhaul.
A first insight
One thing we will change is the squad sizes in battle. The general system will be the same as it is now: you can increase your maximum squad size by unlocking the 'Squad Size Upgrade' technologies, and the amount of units you can take into battle will depend on that. But, we will change the increase that these technologies offer. Instead of the current +12 for every 'Squad Size Upgrade' technology you unlock, in the future you will get an increase based on the number of the Squad Size Upgrade technology. This will be 3x the number of the technology. For example: for 'Squad Size Upgrade 17' you would now get +12 on your maximum Squad Size. In the future, this would be +51 (3 x 17 = 51). Of course everything else around it will then have to be rebalanced accordingly as well, but this change allows us to balance the battles way better in the future.
A piece of advice
Another change that we will make is the costs of units: it will be faster to train single units, but in turn you will need more to fill a squad.
Also, we will make upgraded versions of units the same price as their base unit. That means that the price will not increase anymore
when you unlock a unit promotion technology. Due to this, especially upgraded versions of units may devalue a bit per unit. This is why
we want to give you the advice to use as many of your units as you can before we implement these balancing changes, because even
though you will keep all your trained units after the change, the number of squads they represent will decrease. You still have at least several weeks for that.
As said, we will be giving you more details in upcoming posts, so stay tuned for that! We will be more than happy to answer your questions you have so far in our discussion thread!
Your Elvenar Team