I am actually not quitting the game Marindor
I till enjoy it. In fact, as I stated before, I prefer the new battle system to the old one.
So, the issue at hand, with players being too far, is that the dev. feel we have too much space to build. In some sense, I think this issue has been adressed a bit with the orcs (wich I have not completed yet, but close to). The reason I have not completed the orcs yet is that I did'nt want to destroy building to make place for enough mushroom farms and rally point. My reasoning was that it did'nt matter how fast I reach the end of the orc quest line, since I could not lose any KP since I can invest them in ancient wonders. So strangely enough, I had "fun" trying to make it trough the orc chapter with the limited space I had due to the fact I'm semtiental about my 3 armories. As I said, I have alot of useless building I could get rid of. So I don't know. I am not so confident that you are solving a "real" problem. Nor do I write this to "force" yourself to repeat what you already stated. But 2 things are pretty obvious to me.
1- Assuming some sort of roadblock appear in negotiation in the future, that would put new player at a severe disadvantage over older player, because older players actually enjoy the added space.
2- Given less space to build upon, I would not consider the game to be more fun. I manage the space I have, and get fun out of it. It matters not the size of the grid. I simply do not think that givin player less space makes the game more fun.
InnoGames has years of experience in these areas,
Now I feel the need to reply to that one specifically. It's out of topic, but anyway. Years of experience does'nt mean you never make mistakes. I have 41 years of experience at life, and I still make tons of stupid mistakes
I was a premium player of FOE and Inno managed to lose me. And my friend who introduced me to the game in the first place and was a premium player too. And actually, Inno lazyness in correcting obvious problem, being so adamant sure there was not an urgent problem at all is what made me quit FOE. When I left, players could ravage their whole neighbourg with no casuality in a matter of minutes thanks to the rogue unit (I think that is what the unit was called in english). The more I was advancing in the tech tree, the more of an assle it was to produce the goods needed to advance, and battles were totally out of control with too many wonders boosting attack power.
Inno innefectiveness in dealing with that kind of issue is also the reason I never paid for premium content in Elvenar. I had been burned before, and I tought I'd see how this game turns out before paying for it.
Now, I am NOT saying Inno does everything wrong. FAR from it. I really enjoy Elvenar. I enjoy it's simplicity, compared to FOE, and as of today, I still enjoy it alot. And I think I will still enjoy it even if I get blocked on the map. But no. Inno great experience is no guarantee that they are doing the right thing, and in fact, FOE AND Elvenar goes a LONG way into showing that they actually severely lack skills in balancing things out in SPITE of thoses years of experience.