DeletedUser
Guest
I make some tests with the usage of the memory by doing different things. If I do nothing, the game starts with ~350MB needed RAM (flash).
If I do polish my neighbours, every in and out the memory rises up. The consume depends on the city, larger citys produces a lot of memory usage. The problem is, if you leave the town, not all memory would be give free. If you wait sometime, the used memory goes down, but not to the starting value. After some in and outs with waitingtime a need 520MB.
If I visit my town, the memory usage goes up. Not very fast, but permanently 0.1 MB by ~10 seconds, and the CPU is by 10-14%. The world map need less CPU (0.1%) and the memory don´t goes up (5 minutes I looked), the memory cleaning works.
Player Name: Denali
World: beta
Operating System: win8.1
Browser and Version:firefox 35.0.1 (32 Bit)
Screen Resolution: 1920 x 1080
If I do polish my neighbours, every in and out the memory rises up. The consume depends on the city, larger citys produces a lot of memory usage. The problem is, if you leave the town, not all memory would be give free. If you wait sometime, the used memory goes down, but not to the starting value. After some in and outs with waitingtime a need 520MB.
If I visit my town, the memory usage goes up. Not very fast, but permanently 0.1 MB by ~10 seconds, and the CPU is by 10-14%. The world map need less CPU (0.1%) and the memory don´t goes up (5 minutes I looked), the memory cleaning works.
Player Name: Denali
World: beta
Operating System: win8.1
Browser and Version:firefox 35.0.1 (32 Bit)
Screen Resolution: 1920 x 1080