After my experiences with this event on live, I can say they did really good job in terms of preventing players from extreme gameplay (20 ribbons per quest is not worth spending boosters on toolboxes or scouting). On the other hand - daily prizes are not interesting for me, as a player in chapter 15 going for ranking points, at all, so only wishing wells and boosters are saving that (so thanks for having them in the list).
Anyway, I see a good reason in the future events to try to make them at least a little bit more fun. I think this is the main fault of all events in Elvenar. Since next event, from what I saw, should bring us back to old mechanic, there might be some time to take a look at this aspect and make some improvements here and there. Waiting for many hour production is a good way to slow player down, but a horrible way to keep player actively playing the game and enjoying event. Many other companies make interesting event variations in their games and that's simply something, what should Inno take an example from.