CrazyWizard
Well-Known Member
As for residue badges, those heavily favor the bigger cities who have tons of spell fragments and CCs and time boosters to use in crafting.
I absolutely love these changes,
It does not favour big town, if favors CC optimised towns (and saving CC between FA)
And yes to a certain extend it favors bigger towns, it favours planning and adjusting. you can plan ahead a bucketload of T1 factories, store them in your inventory and bring them out during FA using teleport spells.
But what it mainly does is limit the effect of slumming, of collecting huge dead town filled with hundreds of level 1 buildings just for a FA.
To a limited extend it stops the maddness that many of us complained about.
Many of us complained competitive FA ain't fun because it's all about destruction not about building.
this change does exactly that, it favours "regular play" badges instead of slumms. the effect of a slumm is severly limited because the limit of play badges you can aquire.
I think with this change they did exactly the right thing.
Slumms are limited by the lowest common denominator and those are bracelets and esotherics.
Looking at the original beta numbers VV and T1 was a bit on the high side for a non competitive fellowship, but the current numbers on live seem to be pretty ok,
You can choose between 3 routes, 1 is more tournament/crafting foccused, 1 is more long production focussed, and one is somewhere in the middle. this gives every fellowship a fair option to reach the end going the short route.
Specialised fellowships will adapt to the new format and still get crazy scores, it just takes time to adapt but in the end they will still be out of reach, but at least now the FA do not feel like we can play with fun without the need to adjust our towns to much as more casual players.
Just doing your thing rewards you with plenty badges now to help out your fellowship, the pressure to sacrifice parts of your town for the fellowship is now very limited. and thats a good thing, it's still a team effort like it always was, but without the destruction.