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Residue are OKish, Bracelets are the ones that gives us trouble.I think that there wasn't enough improvement in the arcane residue. It would have been better to just make it one recipe.
Residue are OKish, Bracelets are the ones that gives us trouble.I think that there wasn't enough improvement in the arcane residue. It would have been better to just make it one recipe.
50 life-altering points.What is the reward for a round of the Pitt
I think that innogames screwed the pooch on that one.These are the numbers needed for a Bracelet; still looking for Chapters 1 and 3 if anyone has?
I have MM polished my manufactures and I did increase the number I have out, but today I made 10 bracelets versus 3 arcane residue. For two of them they might as well have not changed from 15 to 10 because with what was available, I ended up doing 7 and 8 VV and 6 and 9 VV.Residue are OKish, Bracelets are the ones that gives us trouble.
I have MM polished my manufactures and I did increase the number I have out, but today I made 10 bracelets versus 3 arcane residue. For two of them they might as well have not changed from 15 to 10 because with what was available, I ended up doing 7 and 8 VV and 6 and 9 VV.
I suppose you wear adult diapers, order food in and shower at the end of the 6 days.....How many factories did you end up with? I have 4 in chapter 17, so with the MM, I can make one badge every six hours without using time boosters. So 3 or 4 per day, starting with 9-hour overnight production and then 3-hour the rest of the day. As for residue, I got lucky and had three 10+ point craftings in a single cycle, so those got time boostered, of course.
I suppose you wear adult diapers, order food in and shower at the end of the 6 days.....
Acknowledging the greatness of my sogginess is the height of respect. The danger comes from instilling such high levels of envy in others.Remember please, politeness and respect to fellow posters at all times
Remember please, politeness and respect to fellow posters at all times
Remember please, politeness and respect to fellow posters at all times
I have 7 manufacturers out.How many factories did you end up with? I have 4 in chapter 17, so with the MM, I can make one badge every six hours without using time boosters. So 3 or 4 per day, starting with 9-hour overnight production and then 3-hour the rest of the day. As for residue, I got lucky and had three 10+ point craftings in a single cycle, so those got time boostered, of course.
We got about a 32% reduction in goods for live and the feedback from the community was equivalent to asking in the 60-70% reduction. I increased the t1 manu I had out and I am wasting MM making extra t1. The arcane reside seems one we do not have enough control over unless you have tons of extra time instants to waste. It seems to me that because there is so much less control over the arcane residue, 10 VV is still far too high. Your choices to make the 10 can still include a 9 and 2, 3, 4, 5, 6, 7, 8 or 9 so from this perspective, it makes no difference half the time. It just so happened for my start, I ended up using a 9 and 6, then 7 and 8 and then a 6 and 7. I am up to 12 bracelets and 1 arcane residue, and this really is about how it plays out from using what you have control over. I am pretty much hardly ever needing a 3rd spell for the residue, but it is usually 2 recipes and rarely one. This is still way out of balance to me.The comment we make to each other is in jest of the situation, not at each other. @Enevhar Aldarion said nothing offensive. I implied that one must sit at their computer tediously and reset for those bracelets, no intention of hurting their feelings and my apology to them if their feelings were hurt.
@Enevhar Aldarion believes it is easy to the resetting of production every 3 hours during a work week, however those with real life commitments, even with a phone, cannot always as easily.
This is what Inno should be considering for an FA requiring 25 individuals. Players must go to work, eat and sleep, and still have the opportunity to be successful at the FA, it is a game. The bracelets are not fun, and the similar Produce Basic, Crafted and Magical event quest is also, not fun. It is way to much effort towards one aspect of the game. The quantities, cut in half again, would be far more reasonable for all chapters of play, far more reasonable requirements of production space/portal/sentients in our cities. Inno has basically doomed all race chapters to over producing Tier 1 to the tune of millions per type, and we are immensely bored with it. Give us an OR on this quest!!! ANYthing not production paired with this excruciatingly, repetitive, and tedious badge/quest.
For every person who can be like Enevhar, there is one or more, who cannot not. That is terrible ratio of game play.
I totally disagree here. I have 12 bracelets and only 1 arcane residue because of the differences in how you can compensate. I switched out t2 and t3 for t1 and I've been doing the buffing. The t1 will get used eventually. The residue will harm your tournament if you burn through time instants doing recipes for crap you don't need, and also timers to speed up actually making CC for this crap you don't need. There's nothing I'm doing for the bracelets that's going to burn me on the tournament. I have used some timers on the residue, but only for stuff that I want, and even with some timers, the residue is simply way further behind.I think the debate over whether a bracelet or an arcane residue is the more difficult badge is kind of moot. The truth is, both are out of balance with all the other badges. It makes all the others incidental. We are a good FA team in my Live city. We will get enough of these two badges to fill all the waypoints on all the maps, but at the same time we will have anything up to 500 left over of some of the other badges. This means something is wrong. If all the other badges were equally difficult then it would be fine.
I think the debate over whether a bracelet or an arcane residue is the more difficult badge is kind of moot. The truth is, both are out of balance with all the other badges. It makes all the others incidental. We are a good FA team in my Live city. We will get enough of these two badges to fill all the waypoints on all the maps, but at the same time we will have anything up to 500 left over of some of the other badges. This means something is wrong. If all the other badges were equally difficult then it would be fine.
If that only would be true.As for residue badges, those heavily favor the bigger cities who have tons of spell fragments and CCs and time boosters to use in crafting.