I am seriously confused about
Gaelagil's Balcony.
Let us compare it with
normal building,
Woodelves Habitat, assuming you get GB in the wood elves chapter.
Culture per square = 120 vs 103.5 (win by 19.5%)
Population per square = 40 vs 40.4 (marginal loss)
Mana per square per day = 0 vs 138 (infinite loss)
So if I understand the point, some of you
and INNO believe that it is cool idea to give reward which is arguably (read: without any doubt) much worse then
normal building?
Well let me tell you secret - it is not cool, not fun and not a show of good game design...
What would be show of good game design you ask me? It is really simple
- event rewards should be better (efficient per square) than normal buildings of the same chapter (to give people fun and motivation to participate)
- event rewards (with the exception of the main event prize) should be worse than diamond buildings of the same chapter (developers need to eat too, you know)
But, I humbly ask you, feel free to show me failings of my logic