Aeva
Well-Known Member
The main problem I notice with the whole perk-idea is that the goal should be to promote teambuilding but that the effects are exactly the opposite.
This is why:
* it is not the team that has to decide where to go, that's up to either the AM on his/her own or to a select group of mages
* individual members do not see how the perks and levels work or what the numbers you can see mean
* individuel members have no clue which choices are made and why
* and which ones are made by the game and which ones are not
* the system is far to complicated
* the system is very counterintuitive because otherwise we would have figured it out be now
* as soon as the kp-perk hits the FS it will be chaos if that FS has the Net0 system
* the kp-perk depends on everybody doing the exact same thing otherwise there will allways be members with more or less 'gifts'
* the kp-perk thus promotes unfairness
* it seems as if the devs want FS to develop a swap-system and/or they don't know which ones existed for a long time
* free kp to a teammember is easier in a certain kind of swap-system and not in others which means that there is a 'right' way from the devs point of view but we seem not to be able to figure that out
* as soon as the free kp's are being given there will allways be members with more en members with less gifts which will cause friction
And I wonder what the goal is of this perk system. It should be developed much smoother with less hassle and more influence for individual members and a better way to make a decision as a group.
This is why:
* it is not the team that has to decide where to go, that's up to either the AM on his/her own or to a select group of mages
* individual members do not see how the perks and levels work or what the numbers you can see mean
* individuel members have no clue which choices are made and why
* and which ones are made by the game and which ones are not
* the system is far to complicated
* the system is very counterintuitive because otherwise we would have figured it out be now
* as soon as the kp-perk hits the FS it will be chaos if that FS has the Net0 system
* the kp-perk depends on everybody doing the exact same thing otherwise there will allways be members with more or less 'gifts'
* the kp-perk thus promotes unfairness
* it seems as if the devs want FS to develop a swap-system and/or they don't know which ones existed for a long time
* free kp to a teammember is easier in a certain kind of swap-system and not in others which means that there is a 'right' way from the devs point of view but we seem not to be able to figure that out
* as soon as the free kp's are being given there will allways be members with more en members with less gifts which will cause friction
And I wonder what the goal is of this perk system. It should be developed much smoother with less hassle and more influence for individual members and a better way to make a decision as a group.