Make a merge, for sure will solve the problem of trades and maybe the lack of help too, but i have the feeling of a merge will take a important aspect of the game, which is "explore the world". Increase the range of the trader can be one solution, but again it takes the part of the explore the world, almost a less one, but again i feel it as not the rigth solution, maybe the caravan system, but again it takes the explore thing away.
Then how to solve the problem of trades?
Is hard to answers this question as i not know which is the master plan of the dev for the game, after all is their game
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My solution is very simple, make posible a further exploration of the map, which give a lot more discovered players, of course relics bonus, cost for negotiate encounters, quantities of troop of defending army and a lot of other thing need to be adjusted.
For example now i almost stoped exploring, because of the lack of trades and the imposible figth for my poor combat ability. i believe i in the 3 or/and 4 ring of cities (is hard for my count which one is one lol) and i said i stoped, but what if instead of being stoped there, where in the 6 or/and 8 ring and instead of have 65 players dicovered, i will have maybe 100+ players discovered?
I think with a huge amount of players discovered must be enough actives to supply every demand in the market
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P.D: Also a big number of players to help need a solution for help them in a more fast way than now. Now it take to me like 1 and half hour help every one :/.